Verify NPC headgear clearance after the face pass
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@@ -96,6 +96,10 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
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0.150→0.146, chest 0.170→0.168, upper chest 0.172→0.170. This is a subtle shirt taper, not a
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skeleton change; all proportions pass and `sheet_npc_baseline_compare-torso.jpg` records it.
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Max character is 4,754 tris / 4,584 verts.
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- **NPC headgear clearance (0.9.4, 2026-11-02):** after the face-detail pass, the 96
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final-context frames confirm the cap, firefighter helmet, hood and sunglasses clear the refined
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brow/eyes; `blender_assets.py fit` stays clean, so no gear was rebuilt. The broad helmet brim is
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intentional turnout language, not a fit failure.
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- **NPC face-detail pass (0.9.4, 2026-11-02):** Nose tip radius reduced to 0.022 with ala wings,
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the two dark lip boxes became one shallow `Mouth` sphere (two blobs read as a moustache), and the
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ears gained a dark `EarInner` concha. All eight rebuilt; current counts are 4,226–5,218 tris /
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