Move the shoulder bag clear of coat and dress skirts
Narrow the bag to 0.06 m and move it outboard to centre x=0.292. The body inner face is now 0.262 m, clearing the coat skirt (0.225) and dress (0.260); the strap lower points start on the same line. The fit report measures the bag body separately from the torso strap and uses a signed inner-face clearance. Run Blender build/bake and Godot import. Python tooling 87/87.
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@@ -21,10 +21,10 @@ live in `tools/blender_assets.py` (`_build_gear()`), the contract in `docs/blend
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Rebuilt GLB/AO: measured width **0.202 m** (0.64x head), still inside the head band.
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Also fixed `capture_realism.gd` so `--portrait-type=N` is actually parsed (it was documented
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but ignored).
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- [ ] Fix `shoulder_bag` clipping through `npc_coat`/`npc_dress`: the bag body spans `|x|`
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0.17–0.25 at the hip while the skirt flares to 0.225–0.26, so its inner half is inside the
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cloth. Move it outboard (or up onto the belt line) until the inner face clears the flare,
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and keep the strap tube outside the same radius.
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- [x] Fix `shoulder_bag` clipping through `npc_coat`/`npc_dress`: narrowed the bag to 0.06 m and
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moved it outboard (centre x=0.292); the body's inner face is now 0.262 m, clearing the coat
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(0.225) by 0.037 m and the dress (0.260) by 0.002 m. The strap's lower attach points sit on
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the same outboard line. `fit` now measures the bag body separately from the torso strap.
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- [ ] Same pass for `cap`/`beanie`/`hood`/`firefighter_helmet`: they must not clip the new
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brow/ear geometry, and `hood` must still leave the face readable for hoodie avatars.
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- [ ] Rebuild the gear (`build`) and re-bake AO (`tools/bake_ao.py`), then
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