Plan the finished character development as the 0.10.1 patch; MakeHuman targets 0.11.0
This commit is contained in:
1 parent
8938dd918c
commit
6db3cc0873
3 files changed
+25
-24
No files matched your search
@@ -219,10 +219,12 @@ boundaries are rough — refinement work (arm-scale falloff, project head/hands,
|
||||
weight tuning) is the next step.
|
||||
|
||||
The arm-scale falloff (1.0 at the shoulder tapering to 1.63 at the fingertip) was
|
||||
added and the arms now hang cleanly, but the shoulder junction still shows spiky
|
||||
geometry and dark gaps between the arm and torso — a proper retopology of the
|
||||
deltoid region (merge/redirect the warped triangles) is the remaining manual
|
||||
step, and it is not reliably automatable headlessly.
|
||||
added, then the arm threshold was raised to x > 0.22 and a rotation falloff was
|
||||
added — the deltoid/shoulder junction is now smooth (no spiky triangles or
|
||||
arm/torso gaps). Remaining visual defects: the decimated MakeHuman head reads
|
||||
dark/featureless, the hands are flat claw-like, and the feet are detached/spiked
|
||||
— these are fixed by swapping in the project's `_face`/`_hands_and_shoes`/shoe
|
||||
parts, the next step.
|
||||
|
||||
- MPFB/MakeHuman is installed and run by a contributor, never by CI or the game
|
||||
build.
|
||||
|
||||
Reference in new issue
Block a user