Plan the finished character development as the 0.10.1 patch; MakeHuman targets 0.11.0
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zwitschi committed 2026-11-04 11:49:13 +01:00
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@@ -219,10 +219,12 @@ boundaries are rough — refinement work (arm-scale falloff, project head/hands,
weight tuning) is the next step.
The arm-scale falloff (1.0 at the shoulder tapering to 1.63 at the fingertip) was
added and the arms now hang cleanly, but the shoulder junction still shows spiky
geometry and dark gaps between the arm and torso — a proper retopology of the
deltoid region (merge/redirect the warped triangles) is the remaining manual
step, and it is not reliably automatable headlessly.
added, then the arm threshold was raised to x > 0.22 and a rotation falloff was
added — the deltoid/shoulder junction is now smooth (no spiky triangles or
arm/torso gaps). Remaining visual defects: the decimated MakeHuman head reads
dark/featureless, the hands are flat claw-like, and the feet are detached/spiked
— these are fixed by swapping in the project's `_face`/`_hands_and_shoes`/shoe
parts, the next step.
- MPFB/MakeHuman is installed and run by a contributor, never by CI or the game
build.