Consolidate architecture docs and add the v1.0.0 roadmap
Make architecture the canonical system/data-flow source, add explicit documentation ownership and consolidation rules, and mark the old graphics plan historical. Fix stale README/status/Blender/release claims. Add a full gap register and milestone roadmap from v0.8 through v1.0.0, including onboarding, content depth, accessibility/localization, performance, release/legal blockers and non-blocking future ideas.
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@@ -1,7 +1,12 @@
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# Development Plan — Graphics Quality v0.6.0 (Blender-authored NPCs)
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> Status: Proposed · Target version: **v0.6.0** (MINOR)
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> Status: **Completed / historical** · Target version: **v0.6.0** (MINOR), followed by
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> v0.7.1's optional Forward+ Desktop HQ build
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> Companion decision: [ADR-0013](adr/0013-blender-authored-npc-characters.md)
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>
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> This is an implementation-history document. The current architecture is in
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> [`architecture.md`](architecture.md); remaining graphics work is tracked in
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> [`TODO.md`](../TODO.md), not as a revived phase plan.
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## Why this exists
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@@ -242,9 +247,9 @@ Props are grounded except `wall_lantern` and `marquee`; both may be emissive.
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2. **Higher-resolution environment textures:** regenerate brick/concrete/asphalt
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through `asset_pipeline.py` with normal maps, keeping the current UV scales;
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use the same sRGB/albedo + packed ORM discipline as the library assets.
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3. **Evaluate a desktop-only Forward+ preset** — done: it boots on the desktop Vulkan
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driver, but the renderer is project-wide and the Web preset must stay GL
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Compatibility. v0.6.0 keeps Compatibility; a desktop-only override is deferred.
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3. **Evaluate a desktop-only Forward+ preset** — completed in v0.7.1 as the optional
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Desktop HQ zip. The default renderer stays GL Compatibility for Web parity; the
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override is applied only to the copied HQ binaries.
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4. Regenerate `docs/screenshots/` with `capture_screenshots.gd`, then run
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`screen_designs.py compare` and `judge` as the regression gate, plus
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`blender_assets.py sheet` for the character/gear/prop library.
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