Consolidate architecture docs and add the v1.0.0 roadmap
Make architecture the canonical system/data-flow source, add explicit documentation ownership and consolidation rules, and mark the old graphics plan historical. Fix stale README/status/Blender/release claims. Add a full gap register and milestone roadmap from v0.8 through v1.0.0, including onboarding, content depth, accessibility/localization, performance, release/legal blockers and non-blocking future ideas.
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@@ -127,14 +127,15 @@ published the release, re-running the script only adds missing assets.
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> **Host note**: the release is fully built by CI, but anonymous users can only
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> browse and download when the instance sets `[service] REQUIRE_SIGNIN_VIEW=false`
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> in `app.ini` (the repo itself is public). See the TODO for the exact steps.
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> in `app.ini` (the repo itself is public). This is a host-admin setting, not a
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> repository file.
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Manual alternative:
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### Via the web UI
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1. Create a **New Release** with tag `v<version>`.
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2. Attach all three `build/` artifacts.
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2. Attach all artifacts from `build/` (portables, installer/AppImage, Web and optional Desktop HQ).
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3. Write release notes (see checklist below).
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### Via the API
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@@ -171,7 +172,7 @@ change, update `tools/build_releases.sh` first.
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- [ ] All headless tests pass (exit code 0).
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- [ ] Game boots cleanly in a smoke test.
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- [ ] Controls documented in `README.md` match the build.
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- [ ] Controls documented in `docs/getting-started.md` match the build.
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- [ ] Version in `project.godot` matches the tag.
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- [ ] Export templates used are the official ones for the pinned engine.
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- [ ] Artifacts uploaded; README downloads page shows them.
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