Consolidate architecture docs and add the v1.0.0 roadmap
Full build / Import + headless tests (push) Successful in 34s
Full build / Full desktop build + optional release (push) Skipped

Make architecture the canonical system/data-flow source, add explicit
documentation ownership and consolidation rules, and mark the old graphics plan
historical. Fix stale README/status/Blender/release claims. Add a full gap
register and milestone roadmap from v0.8 through v1.0.0, including onboarding,
content depth, accessibility/localization, performance, release/legal blockers
and non-blocking future ideas.
This commit is contained in:
zwitschi committed 2026-11-01 20:04:47 +01:00
1 parent 659b0e35b2
commit 6c367e8c7e
10 files changed
+261 -31

No files matched your search

+4 -3
View File
@@ -127,14 +127,15 @@ published the release, re-running the script only adds missing assets.
> **Host note**: the release is fully built by CI, but anonymous users can only
> browse and download when the instance sets `[service] REQUIRE_SIGNIN_VIEW=false`
> in `app.ini` (the repo itself is public). See the TODO for the exact steps.
> in `app.ini` (the repo itself is public). This is a host-admin setting, not a
> repository file.
Manual alternative:
### Via the web UI
1. Create a **New Release** with tag `v<version>`.
2. Attach all three `build/` artifacts.
2. Attach all artifacts from `build/` (portables, installer/AppImage, Web and optional Desktop HQ).
3. Write release notes (see checklist below).
### Via the API
@@ -171,7 +172,7 @@ change, update `tools/build_releases.sh` first.
- [ ] All headless tests pass (exit code 0).
- [ ] Game boots cleanly in a smoke test.
- [ ] Controls documented in `README.md` match the build.
- [ ] Controls documented in `docs/getting-started.md` match the build.
- [ ] Version in `project.godot` matches the tag.
- [ ] Export templates used are the official ones for the pinned engine.
- [ ] Artifacts uploaded; README downloads page shows them.