Tune the flashlight beam and refresh affected captures
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Widen and lengthen the additive beam cone and raise its near-end opacity so the
night flashlight reads on screen. Regenerate the staged captures; compare stays
11 good / 0 bad, headless 227/227.
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zwitschi committed 2026-11-01 17:04:09 +01:00
1 parent d7e523f63c
commit 6acbc2b3a4
8 files changed
+6 -6

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@@ -140,8 +140,8 @@ static func light_beam() -> StandardMaterial3D:
mat.depth_draw_mode = BaseMaterial3D.DEPTH_DRAW_DISABLED
mat.albedo_color = Color(1.0, 0.95, 0.82, 1.0)
var fade := Gradient.new()
fade.set_color(0, Color(1.0, 0.95, 0.82, 0.0))
fade.add_point(0.18, Color(1.0, 0.95, 0.82, 0.22))
fade.set_color(0, Color(1.0, 0.95, 0.82, 0.08))
fade.add_point(0.15, Color(1.0, 0.95, 0.82, 0.5))
fade.set_color(fade.get_point_count() - 1, Color(1.0, 0.95, 0.82, 0.0))
var ramp := GradientTexture1D.new()
ramp.gradient = fade