Tune the flashlight beam and refresh affected captures
Widen and lengthen the additive beam cone and raise its near-end opacity so the night flashlight reads on screen. Regenerate the staged captures; compare stays 11 good / 0 bad, headless 227/227.
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@@ -140,8 +140,8 @@ static func light_beam() -> StandardMaterial3D:
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mat.depth_draw_mode = BaseMaterial3D.DEPTH_DRAW_DISABLED
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mat.albedo_color = Color(1.0, 0.95, 0.82, 1.0)
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var fade := Gradient.new()
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fade.set_color(0, Color(1.0, 0.95, 0.82, 0.0))
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fade.add_point(0.18, Color(1.0, 0.95, 0.82, 0.22))
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fade.set_color(0, Color(1.0, 0.95, 0.82, 0.08))
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fade.add_point(0.15, Color(1.0, 0.95, 0.82, 0.5))
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fade.set_color(fade.get_point_count() - 1, Color(1.0, 0.95, 0.82, 0.0))
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var ramp := GradientTexture1D.new()
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ramp.gradient = fade
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