Document the asset storage convention

Add the path table from ADR-0014 to the architecture documentation (runtime UI/scene
art, tiled textures, models, reference art, QA captures, raw sources) and close the
second storage-restructure TODO item.
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zwitschi committed 2026-11-01 15:47:56 +01:00
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@@ -26,7 +26,7 @@ and scene visuals with those mockups — verified with
- [x] Decide the canonical runtime image root (`assets/images/` for UI/scene art): recorded in
`MEMORY.md` and [ADR-0014](docs/adr/0014-runtime-image-root.md).
- [x] Move the reference mockups from `docs/screens/designs/` into the runtime root (keep `docs/screens/designs/` as a docs-only copy or replace it with the new path).
- [ ] Document one convention for game vs reference vs development images across `assets/textures/`, `assets/images/`, `assets/models/generated/`, `docs/screenshots/`, and `docs/screens/designs/`.
- [x] Document one convention for game vs reference vs development images across `assets/textures/`, `assets/images/`, `assets/models/generated/`, `docs/screenshots/`, and `docs/screens/designs/` (in `docs/architecture.md`, ADR-0014).
- [ ] Re-run `godot --headless --path . --import` to regenerate `.import` sidecars after any move.
- [ ] Confirm `.gitignore` still excludes development-only outputs (concepts, Blender sources, raw AI fabrics) under the new layout.