Add new game assets and update asset paths in code
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@@ -1,11 +1,11 @@
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class_name WorldBuilder
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## Procedurally assembles a minimal Hollywood Boulevard entrance prototype:
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const T_BRICK := preload("res://assets/textures/brick_facade.png")
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const T_CONCRETE := preload("res://assets/textures/concrete.png")
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const T_ASPHALT := preload("res://assets/textures/asphalt.png")
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const T_AWNING := preload("res://assets/textures/awning.png")
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const T_SKYLINE := preload("res://assets/textures/skyline.png")
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const T_BRICK := preload("res://assets/textures/ai/game_ready/brick_facade.png")
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const T_CONCRETE := preload("res://assets/textures/ai/game_ready/concrete.png")
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const T_ASPHALT := preload("res://assets/textures/ai/game_ready/asphalt.png")
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const T_AWNING := preload("res://assets/textures/ai/game_ready/awning.png")
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const T_SKYLINE := preload("res://assets/textures/ai/game_ready/skyline.png")
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## steps, building facade, restricted door, sidewalk, pavement, and street edge.
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## No art assets required; all geometry is BoxMesh with flat materials.
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