Add new game assets and update asset paths in code
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@@ -5,16 +5,16 @@ extends CanvasLayer
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const Rules := preload("res://src/core/rules.gd")
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const Strings := preload("res://src/core/strings.gd")
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const T_VIGNETTE := preload("res://assets/textures/vignette.png")
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const T_ICON_FLASH := preload("res://assets/textures/icons/flashlight_on.png")
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const T_ICON_DOOR := preload("res://assets/textures/icons/door_locked.png")
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const T_ICON_WAND := preload("res://assets/textures/icons/wand.png")
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const T_ICON_REC := preload("res://assets/textures/icons/rec_dot.png")
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const T_CARD_ID := preload("res://assets/textures/cards/id_card.png")
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const T_CARD_WRIST := preload("res://assets/textures/cards/wristband.png")
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const T_CARD_TICKET := preload("res://assets/textures/cards/ticket.png")
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const T_CARD_CRED := preload("res://assets/textures/cards/credential.png")
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const T_CARD_GUEST := preload("res://assets/textures/cards/guest_list.png")
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const T_VIGNETTE := preload("res://assets/textures/ai/game_ready/vignette.png")
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const T_ICON_FLASH := preload("res://assets/textures/ai/game_ready/icons/flashlight_on.png")
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const T_ICON_DOOR := preload("res://assets/textures/ai/game_ready/icons/door_locked.png")
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const T_ICON_WAND := preload("res://assets/textures/ai/game_ready/icons/wand.png")
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const T_ICON_REC := preload("res://assets/textures/ai/game_ready/icons/rec_dot.png")
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const T_CARD_ID := preload("res://assets/textures/ai/game_ready/cards/id_card.png")
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const T_CARD_WRIST := preload("res://assets/textures/ai/game_ready/cards/wristband.png")
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const T_CARD_TICKET := preload("res://assets/textures/ai/game_ready/cards/ticket.png")
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const T_CARD_CRED := preload("res://assets/textures/ai/game_ready/cards/credential.png")
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const T_CARD_GUEST := preload("res://assets/textures/ai/game_ready/cards/guest_list.png")
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const CARD_TEXTURES := {
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Rules.AccessKind.ID: T_CARD_ID,
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Rules.AccessKind.WRISTBAND: T_CARD_WRIST,
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@@ -1,11 +1,11 @@
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class_name WorldBuilder
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## Procedurally assembles a minimal Hollywood Boulevard entrance prototype:
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const T_BRICK := preload("res://assets/textures/brick_facade.png")
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const T_CONCRETE := preload("res://assets/textures/concrete.png")
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const T_ASPHALT := preload("res://assets/textures/asphalt.png")
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const T_AWNING := preload("res://assets/textures/awning.png")
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const T_SKYLINE := preload("res://assets/textures/skyline.png")
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const T_BRICK := preload("res://assets/textures/ai/game_ready/brick_facade.png")
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const T_CONCRETE := preload("res://assets/textures/ai/game_ready/concrete.png")
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const T_ASPHALT := preload("res://assets/textures/ai/game_ready/asphalt.png")
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const T_AWNING := preload("res://assets/textures/ai/game_ready/awning.png")
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const T_SKYLINE := preload("res://assets/textures/ai/game_ready/skyline.png")
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## steps, building facade, restricted door, sidewalk, pavement, and street edge.
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## No art assets required; all geometry is BoxMesh with flat materials.
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