Plan the 0.10.0 minor and thorough NPC visual pass
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Renumber the pre-release patches after shipped 0.9.1, promote the next release
candidate to 0.10.0, and expand NPC work into reference/acceptance, proportions,
face/hair, hands/clothing, gear fit, pose/performance and visual verification.
Sync the README status and remaining-gap references.
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zwitschi committed 2026-11-02 10:55:38 +01:00
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@@ -38,9 +38,8 @@ precision walk, the Joke Shop alley, the TV Studio arrival, and the prop lineup.
> Downloads are public (no sign-in required) since the host's instance-wide
> `REQUIRE_SIGNIN_VIEW` was disabled on 2026-10-31.
>
> **Latest: v0.9.1** — unified Godot 4.7.2 CI/release environment with cached
> Godot binaries/templates, plus v0.9.0's production-quality and v0.8
> tutorial/campaign/resume work.
> **Latest: v0.9.1** — unified Godot 4.7.2 CI/release environment, plus
> v0.9.0's production-quality and v0.8 tutorial/campaign/resume work.
> Releases are built automatically when a `vX.Y.Z` tag is pushed
> (see [`docs/RELEASING.md`](docs/RELEASING.md)); manual builds use
> `./tools/build_releases.sh`. Installer/AppImage packaging runs in the same pipeline
@@ -120,9 +119,9 @@ Full setup, every run/test/smoke command, and the controls table are in
## Development Status
v0.9.0 adds the production-quality baseline: mixer/accessibility settings, a
24-NPC performance budget and the unified Godot 4.7.2 toolchain, on
top of v0.8's tutorial, campaign, checkpoint resume, difficulty and Help. See
v0.9.1 unifies the project, local tooling and CI/release environment on Godot
4.7.2. It builds on v0.9.0's production-quality and audio/accessibility pass,
v0.8's tutorial/campaign/resume work and the v0.7.x venue/gear/judge work. See
[`docs/development-status.md`](docs/development-status.md) for the implemented
list and [`TODO.md`](TODO.md) for the v1.0.0 roadmap. Manual verification uses
the [`docs/smoke-checklist.md`](docs/smoke-checklist.md).