Give the event banners a top-down night gradient so they read as lit cloth
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@@ -334,7 +334,21 @@ and energy:
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Mean luminance 0–255. The shipped values brighten the pool past the old setting while darkening the
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gap between poles, which is what "pools, not a wash" means numerically.
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Still open from the milestone: marquee emissive under Compatibility.
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### Event banners read as lit cloth (2026-11-06)
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The banners were one flat emissive panel, so they measured the same luminance from the mounting bar
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to the hem (114/121/122/125 down the panel) and read as a painted red card rather than lit fabric.
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They are now four stacked strips with a night gradient (energies 2.6 / 2.2 / 1.8 / 1.4), carried per
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material through `night_energy` metadata so `set_night_mode` keeps the ratio instead of flattening it.
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| | Before | After |
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| --- | --- | --- |
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| Vertical profile down a banner | 114 → 125 (flat) | 135 → 84 |
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| Clipping (p99 / pixels ≥ 250) | 192 / 0.2 % | 192 / 0.2 % |
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| Daylight read | uniform | uniform (strips flush, no seam) |
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No clipping in either state, and the Compatibility renderer draws it with the same flat emissive
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material as before — the change is geometry plus per-material energy, not a new shader.
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## Scorecard skeleton
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