Give the Joke Shop a dark stucco wall and a photo-anchored concept
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@@ -393,12 +393,12 @@ facade evidence is still the 2009 CC BY frame. The 8 downloaded candidates are i
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- [ ] Run the assisted Blender pipeline end to end on the first block (OSM import → `inspect` →
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retopo/UV assist → atlas → `audit`), and document the exact commands in
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`docs/asset-tooling.md`.
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- [-] Joke Shop building-appearance pass, same evidence model as the masonic facade: generate a
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dark stucco wall tile reference-anchored on the public-domain frontage photo (PD allows
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derived work without attribution conditions), generate a photo-anchored day concept for the
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three-up board, wire the tile behind `VENUE_SPECS`, then recapture and rebuild the Joke Shop
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day board. Verify texel density stays inside the 40–400 px/m band and the signature fascia
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+ red curtain bays still read against the reference.
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- [x] Joke Shop building-appearance pass: `dark_stucco` tile (1024 px) promoted via the picks
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pipeline and wired into `_build_comedy_store_building`, replacing the grey paver tile so the
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hall reads as flat matte charcoal instead of masonry; photo-anchored day concept generated
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from the hillside PD frame (the branded frontage photo trips the model's image-recitation
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filter — recorded in the concept README); day capture promoted and the three-up board rebuilt.
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Test asserts the hall wall carries `dark_stucco`.
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- [x] Building-appearance realism pass, measured against the reference set: bring the masonic
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facade's material response (limestone value/roughness, joint lines, weathering streaks),
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the banner/canopy and marquee materials, and the night emissive balance to the level of the
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