Document the gear-fit pass and add the changelog
Create CHANGELOG.md with the post-0.6.0 gear-fit entries and backfill the recent release history. Update the implemented-features list, asset-tooling notes, README links and verification counts (headless 229, Python 87).
This commit is contained in:
1 parent
a7ca698f73
commit
6100d19a25
5 files changed
+102
-8
No files matched your search
@@ -194,7 +194,11 @@ compares the pre-adoption captures with the current build: on the shots both set
|
||||
judge's like-for-like means rose on every sub-score (overall 0.8 → 1.0, backdrop 0.6 → 1.6) and
|
||||
the Pillow metric gap fell 0.444 → 0.348. The character pass
|
||||
([`2026-11-01-npc/`](../docs/screens/realism/2026-11-01-npc/report.md)) adds the portrait shot and
|
||||
records the new faces, hands and sleeve cuffs.
|
||||
records the new faces, hands and sleeve cuffs. The gear-fit run
|
||||
([`2026-11-01-gear/`](../docs/screens/realism/2026-11-01-gear/report.md)) checks
|
||||
the sunglasses, bag and helmet against measured head/skirt bounds with
|
||||
`python3 tools/blender_assets.py fit`; it also fixed the portrait yaw and hid
|
||||
the focus overlay so the close-up shows the avatar.
|
||||
|
||||

|
||||
|
||||
|
||||
Reference in new issue
Block a user