Document the gear-fit pass and add the changelog
Create CHANGELOG.md with the post-0.6.0 gear-fit entries and backfill the recent release history. Update the implemented-features list, asset-tooling notes, README links and verification counts (headless 229, Python 87).
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# Changelog
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All notable user-facing changes to Gig Line. The format follows
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[Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and versions use
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Semantic Versioning.
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## [Unreleased] — planned 0.6.1
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### Added
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- Gear-fit checks: `tools/blender_assets.py fit` reports head/skirt clearance,
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and the headless suite verifies that head and back gear clears the body
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silhouette.
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- A refreshed Influencer portrait and gallery captures with a before/after
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report in `docs/screens/realism/2026-11-01-gear/`.
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- An explicit `--portrait-type` override for capturing hooded roles when a
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scenario spawns one.
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### Changed
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- Narrowed the sunglasses so they sit inside the face silhouette.
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- Moved the shoulder bag outboard so it clears both the coat and dress skirts.
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- Raised the firefighter helmet so the brim no longer sits on the brow.
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- Portrait captures now turn the subject toward the camera and hide the blue
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focus overlay, so close-ups show the character rather than the UI.
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- The README now links to focused docs pages for gameplay, architecture, setup,
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asset tooling, development status and the manual smoke checklist.
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### Fixed
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- The shoulder bag no longer clips through the coat's skirt.
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- The firefighter helmet no longer cuts into the brow ridge.
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- The portrait subject no longer faces away from the camera.
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- `--portrait-type` is now parsed and applied instead of being ignored.
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## [0.6.0] — 2026-11-01
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### Added
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- Blender-authored character, gear and prop library with baked ambient occlusion.
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- Higher-resolution environment textures with tangent normal maps.
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- Phase-driven emissive details on library props, characters and street dressing.
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- Dedicated README docs for gameplay, architecture, setup, asset tooling,
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development status and manual smoke testing.
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### Changed
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- Environment lighting, fog, sun angle and night glow were retuned for the new
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skyline and surface assets.
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- The flashlight beam is visible at night and the NPC detail pass adds faces,
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hands and cuffs.
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### Fixed
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- The body-camera overlay no longer covers the shift status.
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- Selecting a venue releases the menu input lock and recaptures the mouse.
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## [0.5.0] — 2026-11-01
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### Added
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- Articulated NPC characters with layered outfits, hand items, face/hair variety,
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idle behaviour, reaction symbols, queue offsets and three LOD tiers.
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- Player acceleration/braking, step-up assist, head bob, landing dip,
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precision-walk feedback and surface-aware footsteps.
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- Remappable keyboard and gamepad controls.
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### Changed
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- Crowd roles now select deterministic character variants and props.
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## [0.4.0] — 2026-11-01
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### Added
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- Collision and navigation footprints for every street prop.
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- Zoned prop placements with deterministic variants and small clutter.
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## [0.3.0] — 2026-10-31
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### Added
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- Surface-material profiles, ACES tonemapping, glow, aerial fog and phase-based
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colour grading.
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- Framed facade windows, door trim, curb and lane markings.
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- Generated street-furniture models and the Web export.
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- Aim-free targeting, a focus cone and precision walk.
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