Add save migration fixtures and failure-mode coverage
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@@ -74,6 +74,32 @@ XDG_DATA_HOME=/tmp/gigline-campaign godot --path . --fixed-fps 60 --script res:/
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The unit test runner is the project's own lightweight harness (no editor plugin required) so CI can run it without the editor.
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## Save Data and Migration
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The game keeps four small JSON files in Godot's `user://` directory, which is
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`~/.local/share/godot/app_userdata/Gig Line/` on Linux,
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`%APPDATA%\Godot\app_userdata\Gig Line\` on Windows and
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`~/Library/Application Support/Godot/app_userdata/Gig Line/` on macOS:
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| File | Contents |
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| --- | --- |
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| `settings.json` | Camera, HUD, binding, difficulty, audio, accessibility and tutorial flags. Missing keys are filled from the current defaults; there is no schema version because the field set grew compatibly. |
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| `campaign.json` | Campaign index, completed venues, difficulty, shift number and last grade. Older files with missing fields open at the safe defaults. |
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| `shift_results.json` | Completed-shift review history, appended as an array. |
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| `shift_state.json` | Resumable mid-shift checkpoint, version `1`. It stores the venue, guard/door/flashlight/body-camera state, coordinator snapshot and NPC rows. |
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Writes go to a sibling `.tmp` file and are renamed only after the complete JSON
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is written. A corrupt or partial file is ignored on load, so the player gets
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defaults rather than a crash and a valid old file is not overwritten by a failed
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replace. The migration fixtures used by the tests live in
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`src/test/fixtures/saves/`.
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For a clean first launch, delete the four files (or the whole `Gig Line` user
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directory). Settings' **Reset campaign** clears campaign progress separately.
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To back up or move a profile, copy those files while the game is closed; to roll
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back, restore the previous copies. Shift history is diagnostic and is not
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required to resume a checkpoint.
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## Controls
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Keyboard and mouse are the default; a gamepad works without configuration (left stick moves,
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