Move hand gear forward into the palm
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zwitschi committed 2026-11-02 19:33:42 +01:00
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@@ -9,8 +9,9 @@ Comparison sheets:
[`sheet_npc_baseline_compare-body.jpg`](blender_previews/sheet_npc_baseline_compare-body.jpg)
the latest [`sheet_npc_baseline_compare-torso.jpg`](blender_previews/sheet_npc_baseline_compare-torso.jpg),
the face-detail pass [`sheet_npc_baseline_compare-face-detail.jpg`](blender_previews/sheet_npc_baseline_compare-face-detail.jpg),
and the conversation-distance hand pass
[`sheet_npc_hands_compare.jpg`](blender_previews/sheet_npc_hands_compare.jpg).
the conversation-distance hand pass
[`sheet_npc_hands_compare.jpg`](blender_previews/sheet_npc_hands_compare.jpg), and the
forward-grip pass [`sheet_npc_hands_grip_compare.jpg`](blender_previews/sheet_npc_hands_grip_compare.jpg).
## What was captured
@@ -156,12 +157,14 @@ The refit backpack measures 380 triangles / 406 vertices.
### P2 — fix after the first P1 pass
4. **Hands: first pass fixed 2026-11-02; grip alignment still open.** The palm
is wider and shallower, and each finger is now a two-segment bent tube with a
rounded tip and a separate bent thumb. The hand capture shows a readable
four-finger hand instead of flat bars. The camera, phone, cup, clipboard and
sign still need their attach offsets checked: several props occlude the palm
or read as floating beside it.
4. **Hands: geometry and forward offset fixed 2026-11-02; finger curl still
open.** The palm is wider and shallower, and each finger is now a
two-segment bent tube with a rounded tip and a separate bent thumb. Hand gear
is authored around the wrist proxy, so the runtime now moves every hand item
`HAND_ITEM_FORWARD` (4 cm) into the open palm; the phone, flashlight, camera,
cup and clipboard are no longer buried inside the hand. The fingers are still
open, so a true wrap/thumb contact and the umbrella/sign grips remain to be
judged.
5. **Clothing detail is tile-driven and transitional seams are visible.** The
fabric pattern repeats strongly on the casual, coat and dress variants, and
collar/cuff/waist edges are abrupt. This is more visible than the shoe/hem
@@ -210,14 +213,16 @@ The committed runs are
and [`sheet_npc_baseline_compare-face.jpg`](blender_previews/sheet_npc_baseline_compare-face.jpg).
The transition pass is [`sheet_npc_baseline_compare-torso.jpg`](blender_previews/sheet_npc_baseline_compare-torso.jpg).
The face-detail pass is [`sheet_npc_baseline_compare-face-detail.jpg`](blender_previews/sheet_npc_baseline_compare-face-detail.jpg).
The hand pass is [`sheet_npc_hands_compare.jpg`](blender_previews/sheet_npc_hands_compare.jpg).
The hand pass is [`sheet_npc_hands_compare.jpg`](blender_previews/sheet_npc_hands_compare.jpg);
the forward-grip pass is
[`sheet_npc_hands_grip_compare.jpg`](blender_previews/sheet_npc_hands_grip_compare.jpg).
Keep the baseline sheet as the before artifact and add a new comparison sheet
rather than replacing it.
## Next implementation order
1. Fix hand-item grip offsets (phone, cup, clipboard, camera, sign, flashlight,
wand and radio) against the new palm/finger geometry.
1. Add finger curl/thumb contact for the hand items and judge the umbrella/sign
grips; the forward offset is already in place.
2. Add the remaining body-shape variation between variants and re-measure the
LOD/impostor silhouettes.
3. Audit hems and footwear in walk/sit/block poses.