Move hand gear forward into the palm
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@@ -96,6 +96,12 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
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0.150→0.146, chest 0.170→0.168, upper chest 0.172→0.170. This is a subtle shirt taper, not a
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skeleton change; all proportions pass and `sheet_npc_baseline_compare-torso.jpg` records it.
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Max character is 4,754 tris / 4,584 verts.
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- **NPC hand-item forward offset (0.9.4, 2026-11-02):** `NpcAvatar.HAND_ITEM_FORWARD =
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Vector3(0,0,0.04)` is added in `_attach_gear()` for every `GEAR_ATTACH` hand item after the
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head/chest offsets. Hand gear is authored around the wrist proxy; without this, phone,
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flashlight, cup and clipboard were partly inside the palm. Fingers are still open, so true
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curl/thumb contact and umbrella/sign grips stay open. Comparison:
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`sheet_npc_hands_grip_compare.jpg`; regression assertions cover camera and flashlight positions.
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- **NPC headgear clearance (0.9.4, 2026-11-02):** after the face-detail pass, the 96
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final-context frames confirm the cap, firefighter helmet, hood and sunglasses clear the refined
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brow/eyes; `blender_assets.py fit` stays clean, so no gear was rebuilt. The broad helmet brim is
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