Document the texel/coverage/collider gates and correct the face limitation note
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@@ -285,9 +285,15 @@ and never ship a generated or downloaded image without provenance.
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- [x] Add a coverage test so every catalogue asset has a scorecard row and verdict.
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- [x] Add a coverage test so every catalogue asset has a scorecard row and verdict.
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(`tools/test_model_review.py`: every `CHARACTERS`/`GEAR`/`PROPS` entry needs a row in
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(`tools/test_model_review.py`: every `CHARACTERS`/`GEAR`/`PROPS` entry needs a row in
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`docs/3d-model-review.md`, and character rows need a non-empty verdict.)
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`docs/3d-model-review.md`, and character rows need a non-empty verdict.)
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- [ ] Update `docs/blender-assets.md`, `docs/npc-visual-review.md`, `docs/3d-model-review.md`,
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- [x] Document the new gates: `docs/blender-assets.md` now lists `texels`, the
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`docs/architecture.md` and `AGENTS.md` with the skill routes and the new gates.
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`test_model_review.py` coverage gate and the `test_world.gd` collider/proxy gate; skill
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- [ ] Record accepted limits and deferred rebuilds in `docs/known-limitations.md` and `MEMORY.md`.
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routes live in `AGENTS.md` §Local Blender skills and each `TODO.md` section; the scorecard
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and evidence table are in `docs/3d-model-review.md`.
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- [x] Record accepted limits/deferred rebuilds: `docs/known-limitations.md` already records the
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stylized low-poly style, no finger-curl rig and the >26 m impostor; `MEMORY.md` holds the
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durable decisions (texel density accepted, cloth sim out of scope, open palm + forward
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offset, face subdivision prototype gated on the owner). The corrected face note is also in
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`docs/blender-assets.md`.
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**Local map workstreams (H–M).** Build a local, data-backed map pipeline that can replace or
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**Local map workstreams (H–M).** Build a local, data-backed map pipeline that can replace or
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supplement the stylized venue geometry with licensed OpenStreetMap footprints, 3D building
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supplement the stylized venue geometry with licensed OpenStreetMap footprints, 3D building
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+14
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@@ -47,6 +47,7 @@ flatpak run org.blender.Blender --background \
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python3 tools/blender_assets.py sheet # -> docs/blender_previews/sheet_<category>.jpg
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python3 tools/blender_assets.py sheet # -> docs/blender_previews/sheet_<category>.jpg
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python3 tools/blender_assets.py audit # stdlib only; exit 1 on any issue
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python3 tools/blender_assets.py audit # stdlib only; exit 1 on any issue
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python3 tools/blender_assets.py fit # head/clothing fit + bag-body clearance, per character
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python3 tools/blender_assets.py fit # head/clothing fit + bag-body clearance, per character
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python3 tools/blender_assets.py texels # 256² slot-map density (authored + 4× fabric), per character
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python3 tools/blender_assets.py list
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python3 tools/blender_assets.py list
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# import a GLB, apply node transforms, report geometry/bones/UVs/skinning + contract failures
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# import a GLB, apply node transforms, report geometry/bones/UVs/skinning + contract failures
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flatpak run org.blender.Blender --background \
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flatpak run org.blender.Blender --background \
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@@ -188,12 +189,18 @@ carry baked AO and the shared neutral material maps described above.
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triangles), grounding, and an editable `.blend`. For characters it also
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triangles), grounding, and an editable `.blend`. For characters it also
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checks skinning, bones, slots, the `npc_base` mesh node and the height.
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checks skinning, bones, slots, the `npc_base` mesh node and the height.
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- `tools/tests/test_blender_assets.py`: catalogue and contract consistency with
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- `tools/tests/test_blender_assets.py`: catalogue and contract consistency with
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`npc_pipeline.py`, plus a clean audit and full manifest coverage when the
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`npc_pipeline.py`, plus a clean audit, a texel-density gate (all five slots,
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library is built.
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40–400 px/m authored, 250 px/m fabric floor) and full manifest coverage when
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the library is built.
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- `src/test/tests/test_blender_assets.gd`: every asset imports as a scene
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- `src/test/tests/test_blender_assets.gd`: every asset imports as a scene
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with geometry, characters keep their bones and slots, joints match
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with geometry, characters keep their bones and slots, joints match
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`npc_base`, the bones accept `NpcAvatar`'s pose composition, and props are
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`npc_base`, the bones accept `NpcAvatar`'s pose composition, and props are
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grounded.
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grounded.
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- `tools/test_model_review.py`: every `CHARACTERS`/`GEAR`/`PROPS` entry has a
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scorecard row and verdict in `docs/3d-model-review.md` (coverage gate).
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- `src/test/tests/test_world.gd`: every library prop that blocks walking has a
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`StaticBody3D` + `NavigationObstacle3D`, checked against the catalogue
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(collider/proxy gate).
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## Known limitations
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## Known limitations
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@@ -209,6 +216,8 @@ carry baked AO and the shared neutral material maps described above.
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stay neutral.
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stay neutral.
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- The 0.9.4 baseline found three P1 portrait issues. The tourist's photo prop
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- The 0.9.4 baseline found three P1 portrait issues. The tourist's photo prop
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now only appears in photo/film poses and the backpack straps were refit as
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now only appears in photo/film poses and the backpack straps were refit as
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flattened chest bands; the face is still shallow/faceted at portrait range.
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flattened chest bands. The face carries the 0.9.4 sculpt (socketed sclera,
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The full ranked list, measurements and before/after sheet are in
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chin/cheekbone, nose, lips) but its `seg=18/rings=12` head still reads
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[`npc-visual-review.md`](npc-visual-review.md).
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somewhat faceted at portrait range; a subdivision/deeper-sculpt prototype is
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gated on the owner scorecard review. The full ranked list and measurements are
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in [`npc-visual-review.md`](npc-visual-review.md).
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