Document the texel/coverage/collider gates and correct the face limitation note
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zwitschi committed 2026-11-03 20:12:43 +01:00
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@@ -285,9 +285,15 @@ and never ship a generated or downloaded image without provenance.
- [x] Add a coverage test so every catalogue asset has a scorecard row and verdict.
(`tools/test_model_review.py`: every `CHARACTERS`/`GEAR`/`PROPS` entry needs a row in
`docs/3d-model-review.md`, and character rows need a non-empty verdict.)
- [ ] Update `docs/blender-assets.md`, `docs/npc-visual-review.md`, `docs/3d-model-review.md`,
`docs/architecture.md` and `AGENTS.md` with the skill routes and the new gates.
- [ ] Record accepted limits and deferred rebuilds in `docs/known-limitations.md` and `MEMORY.md`.
- [x] Document the new gates: `docs/blender-assets.md` now lists `texels`, the
`test_model_review.py` coverage gate and the `test_world.gd` collider/proxy gate; skill
routes live in `AGENTS.md` §Local Blender skills and each `TODO.md` section; the scorecard
and evidence table are in `docs/3d-model-review.md`.
- [x] Record accepted limits/deferred rebuilds: `docs/known-limitations.md` already records the
stylized low-poly style, no finger-curl rig and the >26 m impostor; `MEMORY.md` holds the
durable decisions (texel density accepted, cloth sim out of scope, open palm + forward
offset, face subdivision prototype gated on the owner). The corrected face note is also in
`docs/blender-assets.md`.
**Local map workstreams (H–M).** Build a local, data-backed map pipeline that can replace or
supplement the stylized venue geometry with licensed OpenStreetMap footprints, 3D building