Transplant the hoodie head parts onto the Worker base and put carried props in the hands
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@@ -68,6 +68,15 @@ not the art, and all three are addressed in the second pass (2026-11-06):
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| `npc_guard`, `npc_vest`, `npc_crowd_d` have one big unibrow | the Worker's `Eyebrows` material is one continuous bar, and no other upstream head has brows that fit this mesh | **replaced** — the bar is cut out and the hoodie's two brows are transplanted onto the Worker head, lifted above the eye quads |
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| `npc_dress`, `npc_jacket`, `npc_crowd_a`, `npc_crowd_d` arms intersect the body | the baked rest aimed the upper arm straight down, which works on the wide bases but not the narrow ones | **reduced** — the arm now rests 7° out from vertical (mesh width 0.180 → 0.220 on `casual`, 0.228 → 0.262 on `hoodie`); a light clip remains on the `worker` bases |
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Follow-up pass (same day) went further on the Worker head, which still read as a hard hat under
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the bare tint:
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| Finding | Fix |
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| --- | --- |
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| crown still shaped like a hard hat | the hoodie's **hair** is transplanted onto the Worker head and the hat faces above the collar are cut away, so guard/responder/crowd_d have hair |
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| the dark bar was the Worker's *eye* quads, not only the brow bar | the eye quads are removed too; the face now reads brows + moustache |
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| performer cone swallowed the head, and the performer/protester props floated beside the body | `_add_props()` now parents carried props to the hand proxies and the cone shrank from a 0.44 m to a 0.25 m base |
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Re-verified after the fix with the sheets below and the vision judge: no holes or missing geometry
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on any of the three Worker-based roles.
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