Transplant the hoodie head parts onto the Worker base and put carried props in the hands
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@@ -640,13 +640,13 @@
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"min": [
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"category": "npc",
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@@ -655,11 +655,10 @@
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"skin",
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"cloth",
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"accessory",
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"hair",
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"Moustache",
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"Eye",
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"pants",
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"Brows"
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"Brows",
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"hair"
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],
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"mesh_node": "npc_base",
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"path": "assets/models/blender/npc/npc_crowd_d.glb",
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@@ -674,8 +673,8 @@
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"accessory",
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"hair"
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],
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"triangles": 5258,
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"vertices": 10980
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"triangles": 6176,
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"vertices": 13074
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},
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"npc_dress": {
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"base": "casual",
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@@ -722,13 +721,13 @@
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"category": "npc",
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@@ -737,11 +736,10 @@
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"skin",
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"cloth",
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"accessory",
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"hair",
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"Moustache",
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"Eye",
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"pants",
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"Brows"
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"Brows",
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"hair"
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],
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"mesh_node": "npc_base",
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"path": "assets/models/blender/npc/npc_firefighter.glb",
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@@ -755,21 +753,21 @@
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"accessory",
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"hair"
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],
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"triangles": 5258,
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"vertices": 10980
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"triangles": 6176,
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"vertices": 13074
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},
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"npc_guard": {
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"base": "worker",
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"bounds_godot": {
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"max": [
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"category": "npc",
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@@ -778,11 +776,10 @@
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"skin",
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"cloth",
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"accessory",
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"hair",
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"Moustache",
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"Eye",
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"pants",
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"Brows"
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"Brows",
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"hair"
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],
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"mesh_node": "npc_base",
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"path": "assets/models/blender/npc/npc_guard.glb",
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@@ -797,8 +794,8 @@
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"accessory",
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"hair"
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],
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"triangles": 5258,
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"vertices": 10980
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"triangles": 6176,
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"vertices": 13074
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},
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"npc_hoodie": {
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"base": "hoodie",
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@@ -889,13 +886,13 @@
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"bounds_godot": {
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"max": [
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"min": [
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]
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},
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"category": "npc",
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@@ -905,11 +902,10 @@
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"Worker_Yellow",
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"cloth",
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"accessory",
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"hair",
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"Moustache",
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"Eye",
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"pants",
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"Brows"
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"Brows",
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"hair"
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],
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"mesh_node": "npc_base",
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"path": "assets/models/blender/npc/npc_vest.glb",
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@@ -923,8 +919,8 @@
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"accessory",
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"hair"
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],
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"triangles": 5258,
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"vertices": 10980
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"triangles": 6176,
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"vertices": 13074
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},
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"palm_tree": {
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"bounds_godot": {
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|
Before Width: | Height: | Size: 70 KiB After Width: | Height: | Size: 74 KiB |
|
Before Width: | Height: | Size: 70 KiB After Width: | Height: | Size: 74 KiB |
|
Before Width: | Height: | Size: 70 KiB After Width: | Height: | Size: 74 KiB |
|
Before Width: | Height: | Size: 70 KiB After Width: | Height: | Size: 74 KiB |