Transplant the hoodie head parts onto the Worker base and put carried props in the hands
Full build / Import + headless tests (push) Successful in 45s
Full build / Full desktop build + optional release (push) Skipped

This commit is contained in:
zwitschi committed 2026-11-06 14:40:35 +01:00
1 parent 3ab7577634
commit 529d15ee7a
16 files changed
+179 -84

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+24 -28
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@@ -640,13 +640,13 @@
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]
},
"category": "npc",
@@ -655,11 +655,10 @@
"skin",
"cloth",
"accessory",
"hair",
"Moustache",
"Eye",
"pants",
"Brows"
"Brows",
"hair"
],
"mesh_node": "npc_base",
"path": "assets/models/blender/npc/npc_crowd_d.glb",
@@ -674,8 +673,8 @@
"accessory",
"hair"
],
"triangles": 5258,
"vertices": 10980
"triangles": 6176,
"vertices": 13074
},
"npc_dress": {
"base": "casual",
@@ -722,13 +721,13 @@
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"category": "npc",
@@ -737,11 +736,10 @@
"skin",
"cloth",
"accessory",
"hair",
"Moustache",
"Eye",
"pants",
"Brows"
"Brows",
"hair"
],
"mesh_node": "npc_base",
"path": "assets/models/blender/npc/npc_firefighter.glb",
@@ -755,21 +753,21 @@
"accessory",
"hair"
],
"triangles": 5258,
"vertices": 10980
"triangles": 6176,
"vertices": 13074
},
"npc_guard": {
"base": "worker",
"bounds_godot": {
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"category": "npc",
@@ -778,11 +776,10 @@
"skin",
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"accessory",
"hair",
"Moustache",
"Eye",
"pants",
"Brows"
"Brows",
"hair"
],
"mesh_node": "npc_base",
"path": "assets/models/blender/npc/npc_guard.glb",
@@ -797,8 +794,8 @@
"accessory",
"hair"
],
"triangles": 5258,
"vertices": 10980
"triangles": 6176,
"vertices": 13074
},
"npc_hoodie": {
"base": "hoodie",
@@ -889,13 +886,13 @@
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"category": "npc",
@@ -905,11 +902,10 @@
"Worker_Yellow",
"cloth",
"accessory",
"hair",
"Moustache",
"Eye",
"pants",
"Brows"
"Brows",
"hair"
],
"mesh_node": "npc_base",
"path": "assets/models/blender/npc/npc_vest.glb",
@@ -923,8 +919,8 @@
"accessory",
"hair"
],
"triangles": 5258,
"vertices": 10980
"triangles": 6176,
"vertices": 13074
},
"palm_tree": {
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