Transplant the hoodie head parts onto the Worker base and put carried props in the hands
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@@ -882,8 +882,16 @@ gear) and 5 (head gear on the skull).
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- [x] Worker crown hole on `npc_firefighter`/`npc_crowd_d`: the deleted `Worker_Yellow` hat was
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the crown of the skull. Fixed by keeping it and splitting the material at z 1.65 (crown →
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`hair`, vest stripes → `cloth`).
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- [x] Unibrow on `npc_guard`/`npc_vest`/`npc_crowd_d`: the Worker `Eyebrows` bar is cut out and
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the hoodie's two brows are transplanted onto the Worker head (`DONOR_BROWS`).
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- [x] Unibrow on `npc_guard`/`npc_vest`/`npc_crowd_d`: the Worker `Eyebrows` bar *and* its
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oversized eye quads are cut out, and the hoodie's two brows are transplanted onto the Worker
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head, lifted 18 mm clear of the eye line (`WORKER_HEAD_DONOR`).
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- [x] Worker crown reads as a hard hat: the hoodie's hair is transplanted onto the Worker head and
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the hard-hat faces above the collar are cut away, so guard/responder/crowd_d have hair.
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- [ ] Worker roles now have **no eyes** (the eye quads were the dark bar that read as a unibrow).
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Add the `casual` base's smaller eye quads, or a light sclera + pupil, so the face is not
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brow-and-moustache only.
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- [ ] Hair pokes through the `firefighter_helmet` dome, which now sits under a taller hair shell;
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re-fit the helmet like the head gear below.
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- [-] Arm/torso intersection on `npc_dress`/`npc_jacket`/`npc_crowd_a`/`npc_crowd_d`: the baked
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rest now aims the upper arm 7° out from vertical. Verified clear on the `casual` base; a
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light clip remains on `worker`, so this needs either a wider angle or a per-base shoulder
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@@ -893,9 +901,12 @@ gear) and 5 (head gear on the skull).
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- [ ] Eyes and brows still read as one heavy dark mass at portrait distance (checklist row 3).
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- [ ] Head gear still does not sit on the skull convincingly (row 5): the firefighter helmet brim
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is 1.55× the head width and the cap sits high.
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- [ ] Hand-held gear is still authored for the old hand (row 4): the `npc_vest` clipboard and the
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`npc_dress` performer sign are oversized, and the sign floats beside the body because
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`_add_props()` places it at a fixed rig offset instead of on the hand proxy.
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- [x] Carried role props floated beside the body: `_add_props()` placed the performer hat/board
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and the protester pole/sign at fixed rig offsets. They now ride the hand proxies
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(`_hand_for()`), and the performer cone was resized from a 0.44 m base to 0.25 m so it sits
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on the 0.20 m head instead of swallowing it.
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- [ ] Hand-held gear is still authored for the old hand (row 4): the `npc_vest` clipboard is
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oversized on the shorter Quaternius arm.
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- [-] Build one asset family per commit, AO-baked and re-imported; never run a no-op full-library
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rebuild. Use the concept + vision-judge loop for head/outfit decisions and record model,
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prompt and spend. (Roster family landed in one commit because the three sources share one
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