Retire the unused beanie gear and sequence asset fixes after the map rebuild
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zwitschi committed 2026-11-04 09:36:10 +01:00
1 parent ac0cf35cfb
commit 5158efc467
9 files changed
+19 -37

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@@ -123,7 +123,7 @@ FIT_HIP_BAND = (0.55, 0.95) # fallback body radius for trousers/vests
# tell where the bag body starts. Measure the body-only y band for this fit.
FIT_BODY_BANDS = {"shoulder_bag": (-0.34, -0.16)}
GEAR = {
"cap": "head", "beanie": "head", "hood": "head", "sunglasses": "head",
"cap": "head", "hood": "head", "sunglasses": "head",
"firefighter_helmet": "head",
"backpack": "back", "shoulder_bag": "back", "scba_tank": "back",
"lanyard": "chest",
@@ -1060,10 +1060,6 @@ def build_gear(name):
p.append(cyl("Brim", 0.11, 0.11, 0.012, (0, -0.17, 0.055), M("plastic_black"),
seg=16, scale=(1.0, 0.8, 1.0), rot=(math.radians(-8), 0, 0)))
p.append(sphere("Button", 0.014, (0, 0.01, 0.195), M("plastic_black"), seg=8, rings=4))
elif name == "beanie":
p.append(sphere("Knit", 0.172, (0, 0.01, 0.04), M("plastic_grey"), seg=20, rings=12,
scale=(1.0, 1.04, 1.02), cut_below=-0.05))
p.append(torus("Cuff", 0.163, 0.03, (0, 0.01, 0.04), M("plastic_grey"), seg=20))
elif name == "hood":
p.append(_hood("Hood", M("plastic_grey"), (0, 0, 0.015)))
elif name == "sunglasses":