Retire the unused beanie gear and sequence asset fixes after the map rebuild
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@@ -21,7 +21,7 @@ captures in `docs/screenshots/`.
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- **People** (`targeting_npc`, `joke_shop_queue`, `studio_arrival`,
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`crowd_panic`, `responder_arrival`): ordinary adults in sweaters, jackets,
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long coats, hoodies and beanies; a security guard in a dark uniform with a cap
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long coats and hoodies; a security guard in a dark uniform with a cap
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and belt; a firefighter in a dark turnout coat with yellow reflective bands,
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a helmet and an SCBA tank. The current skinned `npc_base` is a set of boxes
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and cylinders with a flat face, so silhouette was the main gap.
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@@ -145,7 +145,7 @@ attach point:
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| Attach | Godot parent / position | Gear |
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| --- | --- | --- |
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| `head` | `Rig/Head` marker (0, 1.62, 0) | cap, beanie, hood, sunglasses, firefighter_helmet |
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| `head` | `Rig/Head` marker (0, 1.62, 0) | cap, hood, sunglasses, firefighter_helmet |
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| `back` | `Rig` at (0, 1.10, 0), spine centre; items sit behind the body (Blender +Y = Godot −Z) | backpack, shoulder_bag, scba_tank |
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| `chest` | `Rig` at (0, 1.30, 0), sternum | lanyard |
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| `hand` | Hand proxy (±0.27, 0.78, 0.02); grip 5 cm below the origin | phone, cup, clipboard, umbrella, camera, protest_sign, flashlight, wand, radio |
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