Retire the unused beanie gear and sequence asset fixes after the map rebuild
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zwitschi committed 2026-11-04 09:36:10 +01:00
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commit 5158efc467
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@@ -21,7 +21,7 @@ captures in `docs/screenshots/`.
- **People** (`targeting_npc`, `joke_shop_queue`, `studio_arrival`,
`crowd_panic`, `responder_arrival`): ordinary adults in sweaters, jackets,
long coats, hoodies and beanies; a security guard in a dark uniform with a cap
long coats and hoodies; a security guard in a dark uniform with a cap
and belt; a firefighter in a dark turnout coat with yellow reflective bands,
a helmet and an SCBA tank. The current skinned `npc_base` is a set of boxes
and cylinders with a flat face, so silhouette was the main gap.
@@ -145,7 +145,7 @@ attach point:
| Attach | Godot parent / position | Gear |
| --- | --- | --- |
| `head` | `Rig/Head` marker (0, 1.62, 0) | cap, beanie, hood, sunglasses, firefighter_helmet |
| `head` | `Rig/Head` marker (0, 1.62, 0) | cap, hood, sunglasses, firefighter_helmet |
| `back` | `Rig` at (0, 1.10, 0), spine centre; items sit behind the body (Blender +Y = Godot −Z) | backpack, shoulder_bag, scba_tank |
| `chest` | `Rig` at (0, 1.30, 0), sternum | lanyard |
| `hand` | Hand proxy (±0.27, 0.78, 0.02); grip 5 cm below the origin | phone, cup, clipboard, umbrella, camera, protest_sign, flashlight, wand, radio |