Retire the unused beanie gear and sequence asset fixes after the map rebuild
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@@ -48,28 +48,6 @@
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"triangles": 380,
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"vertices": 408
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},
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"beanie": {
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"attach": "head",
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"bounds_godot": {
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"max": [
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0.193,
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0.215,
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0.183
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],
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"min": [
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-0.193,
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0.014,
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-0.203
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]
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},
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"category": "npc_gear",
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"materials": [
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"plastic_grey"
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],
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"path": "assets/models/blender/npc_gear/beanie.glb",
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"triangles": 460,
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"vertices": 403
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},
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"bench": {
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"bounds_godot": {
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"max": [
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@@ -1246,4 +1224,4 @@
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"head": "Rig/Head marker (y = 1.62 m, head centre)"
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},
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"generator": "tools/blender_assets.py"
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}
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}
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