Retire the unused beanie gear and sequence asset fixes after the map rebuild
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@@ -21,6 +21,12 @@ separate sources: licensed real-location photos, generated concept boards, and b
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is an unversioned development track: it must not change the `npc_base` contract, the renderer or
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the 0.10.0 release candidate.
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**Sequencing (2026-11-03, owner):** the asset-review fixes (A–G, notably the character P0/P1
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rebuilds and the face/foliage prototypes) stay **blocked** until the full local map rebuild
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(H–M) is done **and** a fresh 3D model review runs against the new maps. The measurements and
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scorecard in `docs/3d-model-review.md` stand as the pre-rebuild baseline, not a go-ahead to start
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character work now. Character development stays gated behind that second review.
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Reference material is collected first (section A): local, gitignored, development-only photo
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research may use any source the owner authorises (DuckDuckGo image search, street-view frames,
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neighbouring properties, buildings across the street) **without the licence gate**. The licence
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@@ -96,7 +102,8 @@ licence-free zone only.
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`texels` and `inspect --json --out` were added to make the measurements repeatable. All 46
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assets audit/inspect clean; texel density 64–122 px/m authored, 287–440 effective fabric.)
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- [ ] Review the scorecard with the project owner, rank the P0/P1 gaps and decide fix vs accept
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per item; record the decision and the reason in the review document.
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per item; record the decision and the reason in the review document. **Deferred until the
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full map rebuild (H–M) lands and a fresh 3D review runs against the new maps.**
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### C. Character re-evaluation (8 variants + fallback)
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@@ -142,7 +149,8 @@ licence-free zone only.
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plus stride scaling are the accepted approach; a baked cloth-sim pipeline would only be
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reconsidered if a later close-up shows visible hem/coat stiffness.
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- [ ] Fix only the ranked P0/P1s, one asset family per commit; refresh the comparison sheet and
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re-run `inspect`, `audit`, `fit` and `npc_proportions.py` after each fix.
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re-run `inspect`, `audit`, `fit` and `npc_proportions.py` after each fix. **Blocked until
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the map rebuild + second 3D review (see the track's sequencing note).**
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- [ ] Build a licensed real-photo reference board for crowd variety (ages, builds, hair, outer
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layers) and record what was adopted; reference only, never traced or repainted.
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- [ ] Generate a face/hand concept board for the highest-ranked P1 and compare it with the 0.9.4
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