Add the connected-shell head prototype (head_proto) with sculpted sockets/nose/lips/ears
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@@ -210,6 +210,19 @@ Part sources and preview GLBs live under `tmp/npc-parts/<variant>/` (gitignored
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committed. No new committed `.blend` source tree is added without a docs/ADR decision — the
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frozen `npc_base.blend` stays the only tracked `.blend`.
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### Head prototype (in progress 2026-11-04)
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`tools/npc_parts.py build --part head_proto` is the first connected-shell attempt: a seg-48
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head sphere is displaced (not floating spheres) into eye sockets with an orbital rim, a nose
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bridge/tip/ala, upper/lower lip volumes, and extruded ears with a concha recess; the eyeballs
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stay separate. Local renders live under `tmp/npc-parts/npc_casual/head_proto_*.png`.
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Vision-judged after two iterations: the nose and ear now protrude in profile (mesh y-min
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−0.186 vs the −0.155 shell front), but the cranium still reads as a "ball with a nose" — the
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face plane is not flattened, the jaw/chin does not taper, and the nose reads as a narrow spike.
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Next refinement before the 1.5 m/1.85 m comparison: flatten the face plane, taper the jaw/chin,
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widen the nose bridge, and shape the back of the skull.
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## Scorecard skeleton
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Verdicts use `qa-review` semantics: **P0** (blocker: wrong scale, broken normals, budget fail),
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