Plan the Blender NPC head and hands overhaul
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zwitschi committed 2026-11-04 13:36:18 +01:00
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@@ -178,10 +178,10 @@ canonical implemented-features list in `docs/development-status.md`.
The playable build covers the three venues, tutorial/campaign/checkpoints, the 0.9.3–0.9.6
polish/texture/integration passes and the Blender + realism asset pipeline (see `DONE.md` and
`CHANGELOG.md`). The 12-character library (realistic face + four crowd variants) and the
Comedy Store map rebuild are complete. **Priority (2026-11-04, owner):** 1) release the finished procedural character development as
the **0.9.7 patch**, 2) finish the MakeHuman character + the 3D model and map improvements,
3) re-evaluate the 3D models, 4) ship it all together in the **0.10.0 minor** — `TODO.md` is the
priority source. Test counts as of 2026-11-04: Godot 277/277,
Python 161/161, `check_docs` OK.
Comedy Store map rebuild are complete. **Priority (2026-11-04, owner):** 1) the **Blender NPC
model overhaul** (head/face/hands, local part pipeline), 2) finish the MakeHuman character + the
3D model and map improvements, 3) ship it all together in the **0.10.0 minor**. The 0.9.7/0.9.8
character patches are published; `TODO.md` is the priority source. Test counts as of 2026-11-04:
Godot 277/277, Python 160/160, `check_docs` OK.
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