Add the four crowd-variety characters and extend the baseline to twelve
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@@ -99,6 +99,17 @@ CHARACTERS = {
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"npc_guard": {"layer": "guard", "hair": "buzz", "build": "broad",
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"gear": ["cap", "wand"],
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"roles": ["player_guard", "venue_security"]},
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# Crowd-variety prototypes (character development): vary build, head
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# silhouette, hair/beard and outer layer without labelling behaviour.
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"npc_crowd_a": {"layer": "none", "hair": "bun", "build": "slim",
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"gear": ["sunglasses"], "roles": ["tourist", "guest"]},
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"npc_crowd_b": {"layer": "none", "hair": "bald", "build": "broad",
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"beard": True, "gear": ["shoulder_bag"],
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"roles": ["confused_visitor", "guest"]},
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"npc_crowd_c": {"layer": "coat", "hair": "short",
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"gear": ["umbrella"], "roles": ["intoxicated", "guest"]},
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"npc_crowd_d": {"layer": "hood", "hair": "short", "build": "slim",
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"gear": ["cup"], "roles": ["tourist", "guest"]},
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}
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# Gear origin = the attach point; offsets are in the attach node's local space.
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