Add the four crowd-variety characters and extend the baseline to twelve
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@@ -59,6 +59,10 @@ with the runtime 4× fabric repeat).
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| `npc_hoodie` | 5,860 / 5,492 | 1.856 / +0.000 | 7 | 89.5–98.6 | 359–364 | Contract pass; face prototype |
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| `npc_firefighter` | 5,900 / 5,902 | 1.819 / +0.000 | 9 | 64.0–75.1 | 287–290 | Contract pass; face prototype (helmet shadow hides the lower lip) |
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| `npc_guard` | 5,602 / 5,684 | 1.819 / +0.000 | 11 | 90.0–100.8 | 374–374 | Contract pass; face prototype |
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| `npc_crowd_a` | 5,200 / 4,734 | 1.825 / +0.000 | 7 | 107–120 | 431–435 | Contract pass; crowd prototype |
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| `npc_crowd_b` | 4,734 / 4,353 | 1.809 / +0.000 | 7 | 107–118 | 434–439 | Contract pass; crowd prototype |
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| `npc_crowd_c` | 5,674 / 5,440 | 1.824 / +0.000 | 7 | 76–83 | 317 | Contract pass; crowd prototype |
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| `npc_crowd_d` | 5,814 / 5,300 | 1.856 / +0.000 | 7 | 92–106 | 377–381 | Contract pass; crowd prototype |
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| `npc_base` (fallback) | 1,204 / 2,488 | 1.836 / +0.000 | 5 | 70.1–72.9 | 4× on fabric | Contract pass; far below its 6,000/4,000 cap |
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Blender-side `inspect` counts can differ by ±1 vertex from the glTF accessor count in `audit`
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@@ -97,6 +101,10 @@ yet reviewed; this document is the place to fill it.
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| `npc_hoodie` | accept (hooded criterion) | accept (lower face only) | accept | blocked | accept | accept | pending owner |
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| `npc_firefighter` | accept | accept (face prototype) | accept | blocked | accept | accept | pending owner |
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| `npc_guard` | accept | accept (face prototype) | accept | blocked | accept | accept | pending owner |
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| `npc_crowd_a` | accept | accept (face prototype) | accept | blocked | accept | accept | crowd prototype |
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| `npc_crowd_b` | accept | accept (face prototype) | accept | blocked | accept (beard) | accept | crowd prototype |
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| `npc_crowd_c` | accept | accept (face prototype) | accept | blocked | accept (coat hem) | accept | crowd prototype |
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| `npc_crowd_d` | accept | accept (face prototype) | accept | blocked | accept | accept | crowd prototype |
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### Gear (18)
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