Prototype a more realistic face on npc_casual (higher subdivision, brow ridge, both lids, fuller lip)
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@@ -234,6 +234,13 @@ owner review decides.
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`seg=18/rings=12` with small offsets — not missing geometry. Concrete next step, if funded:
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a single-variant `npc_casual` prototype that raises head subdivision and deepens the
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cheek/brow offsets, then re-bakes AO and captures the portrait before touching the other seven.
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**Prototype landed 2026-11-03/04:** `npc_casual` now has `seg=24/rings=16` (smoother), a subtle
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brow ridge, a fuller lower lip and both eyelids (upper + lower); recessed creases (nasolabial,
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temple, chin cleft) were rejected because they bake as dark AO patches. Vision-reviewed: the new
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face reads cleaner and more realistic than the old (set-in eyes, brow break, lip volume, no
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faceting); tris 4,482 → 5,038 (still under 8,000). The other seven variants keep the old face
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until this prototype is approved.
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2. **No pose/weight evidence (unknown).** Idle, walk, sit, block and turn deformation has never been
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captured as a review set, so shoulder/hip/neck collapse is unmeasured. Cheap to add and it
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gates any claim that the rig is acceptable.
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@@ -17,6 +17,10 @@ The 2026-11-03 skill-guided re-evaluation, its measurements (texel density, budg
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bounds) and the open scorecard live in [`3d-model-review.md`](3d-model-review.md). It does not
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change the accepted limits below.
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A single-variant face prototype (`npc_casual`) landed 2026-11-03/04: `seg=24/rings=16` head,
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subtle brow ridge, fuller lower lip and both eyelids. It reads cleaner than the 0.9.4 face and is
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a candidate for the remaining seven once the owner approves (see the review doc).
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## What was captured
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`src/test/capture_npc_baseline.gd` stages all eight library characters in a
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