Prototype a more realistic face on npc_casual (higher subdivision, brow ridge, both lids, fuller lip)
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@@ -466,8 +466,8 @@
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"accessory",
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"hair"
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],
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"triangles": 4482,
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"vertices": 4260
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"triangles": 5038,
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"vertices": 4756
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},
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"npc_coat": {
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"bounds_godot": {
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@@ -1224,4 +1224,4 @@
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"head": "Rig/Head marker (y = 1.62 m, head centre)"
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},
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"generator": "tools/blender_assets.py"
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}
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}
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Before Width: | Height: | Size: 62 KiB After Width: | Height: | Size: 62 KiB |
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