Release 0.9.5 texture and material refinement
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@@ -93,7 +93,7 @@ pass every applicable item before a library rebuild is accepted.
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authored grip points.
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8. **Crowd and performance:** the silhouette remains readable at the 8 m crowd
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frame and the LOD/impostor tiers match the full mesh; the 24-NPC budget stays
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within the existing 6.93 ms baseline (no regression beyond the measured
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within the existing 6.94 ms baseline (no regression beyond the measured
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variance), and no new per-frame material or mesh churn is introduced.
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Asset-space `fit` values are measurements of the untouched GLBs, not a pass/fail
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@@ -224,11 +224,14 @@ The face-detail pass is [`sheet_npc_baseline_compare-face-detail.jpg`](blender_p
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The hand pass is [`sheet_npc_hands_compare.jpg`](blender_previews/sheet_npc_hands_compare.jpg);
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the forward-grip pass is
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[`sheet_npc_hands_grip_compare.jpg`](blender_previews/sheet_npc_hands_grip_compare.jpg).
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Keep the baseline sheet as the before artifact and add a new comparison sheet
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rather than replacing it.
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The 0.9.5 texture pass adds
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[`sheet_texture_refinement_0.9.5.jpg`](blender_previews/sheet_texture_refinement_0.9.5.jpg),
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which pairs the close-range surface and cloth comparisons. Keep the baseline
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sheet as the before artifact and add a new comparison sheet rather than
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replacing it.
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## Next implementation order
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0.9.4 is closed. The next visual work belongs to the 0.9.5 texture pass and the
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0.9.4 and the 0.9.5 texture pass are closed. The next visual work belongs to the
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0.10.0 acceptance review; keep the NPC baseline/final-context commands as the
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regression gate for any future character edit.
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