Release 0.9.5 texture and material refinement
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@@ -38,12 +38,13 @@ precision walk, the Joke Shop's Sunset Strip frontage, the TV Studio arrival, an
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> Downloads are public (no sign-in required) since the host's instance-wide
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> `REQUIRE_SIGNIN_VIEW` was disabled on 2026-10-31.
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>
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> **Latest published: v0.9.4** — the NPC visual optimization pass: face/head
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> depth, hands and gear placement, shoes and boots, headgear clearance, and the
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> 8,000/8,000 character mesh budget on top of the Hollywood/Joke Shop maps and
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> **Latest published: v0.9.5** — the texture and material refinement pass:
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> 256² NPC maps, a four-times fabric weave without baked AO blotches, repair of
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> the Walk of Fame terrazzo band and awning stripe, and per-phase skyline haze,
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> on top of the v0.9.4 NPC visual optimization, the Hollywood/Joke Shop maps and
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> the v0.9.3 UI/accessibility polish.
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>
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> **Current source: v0.9.4** — tagged and built from the same commit.
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> **Current source: v0.9.5** — tagged and built from the same commit.
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> Releases are built automatically when a `vX.Y.Z` tag is pushed
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> (see [`docs/RELEASING.md`](docs/RELEASING.md)); manual builds use
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> `./tools/build_releases.sh`. Installer/AppImage packaging runs in the same pipeline
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@@ -121,18 +122,19 @@ Full setup, every run/test/smoke command, and the controls table are in
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- [`docs/development-status.md`](docs/development-status.md) — Implemented features and what's next.
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- [`docs/smoke-checklist.md`](docs/smoke-checklist.md) — Manual smoke-test checklist.
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- [`docs/blender-assets.md`](docs/blender-assets.md) — Blender asset library: characters, gear, props, attach points.
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- [`docs/npc-visual-review.md`](docs/npc-visual-review.md) — 0.9.4 NPC baseline, acceptance criteria and ranked visual gaps.
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- [`docs/npc-visual-review.md`](docs/npc-visual-review.md) — 0.9.4 NPC baseline, acceptance criteria and ranked visual gaps; 0.9.5 texture comparison is in `docs/blender_previews/sheet_texture_refinement_0.9.5.jpg`.
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- [`docs/npc-proportion-audit.md`](docs/npc-proportion-audit.md) — NPC proportion measurements against the shared stylized guide.
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- [`docs/adr/`](docs/adr/) — Architecture Decision Records.
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- [`TODO.md`](TODO.md) — Active tasks plus the 0.x gap analysis and milestone roadmap.
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## Development Status
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v0.9.4 is the current source version: the completed NPC visual optimization
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(face/head depth, hands and gear placement, shoes/boots, headgear clearance and
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the 8,000/8,000 mesh budget), on top of the v0.9.3 UI/accessibility polish
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pass and v0.9.2's Hollywood/Joke Shop map rebuilds. It builds on
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v0.9.1's Godot 4.7.2 baseline, v0.9.0's production-quality pass, v0.8's
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v0.9.5 is the current source version: the completed texture and material
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refinement (256² NPC maps, a 4× fabric weave with baked-AO removal, repaired
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Walk of Fame/awning surfaces and per-phase skyline haze), on top of the v0.9.4
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NPC visual optimization and the v0.9.3 UI/accessibility polish pass. It builds on
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v0.9.2's Hollywood/Joke Shop map rebuilds, v0.9.1's Godot 4.7.2 baseline,
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v0.9.0's production-quality pass, v0.8's
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tutorial/campaign/resume work and the v0.7.x venue/gear/judge work. See [`docs/development-status.md`](docs/development-status.md)
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for the implemented list and [`TODO.md`](TODO.md) for the 0.x roadmap. Manual
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verification uses the [`docs/smoke-checklist.md`](docs/smoke-checklist.md).
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