Lower the Joke Shop facade to 6 m so the canopy caps the low hall
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@@ -462,8 +462,9 @@ pass. The current `_build_comedy_store_building()` stays as the fallback.*
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accepted as a readable stylization.
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accepted as a readable stylization.
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- [x] Rank the shape-language gaps and write the top-five fix list (measurements from the
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- [x] Rank the shape-language gaps and write the top-five fix list (measurements from the
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proportions pass, §`docs/joke-shop-map.md`):
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proportions pass, §`docs/joke-shop-map.md`):
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1. **Facade height** — game 8.4 m vs real ~5.5–6 m (≈3.2:1 vs ~6:1 ratio); the tallest
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1. **Facade height** — game 8.4 m vs real ~5.5–6 m (≈3.2:1 vs ~6:1 ratio). **Fixed
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read deviation.
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2026-11-03:** `facade_height` lowered to 6.0 m; the wall now reads as a low single-storey
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hall with the canopy capping the top (vision-verified).
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2. **Rounded west corner** — the real building has a ~3–4 m radius corner; the game uses a
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2. **Rounded west corner** — the real building has a ~3–4 m radius corner; the game uses a
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hard 90° corner, and the entrance sits at the rounded corner.
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hard 90° corner, and the entrance sits at the rounded corner.
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3. **Canopy depth/slope** — game 4.9 m at 11° vs real ~4–4.5 m with a shallower pitch.
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3. **Canopy depth/slope** — game 4.9 m at 11° vs real ~4–4.5 m with a shallower pitch.
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@@ -35,7 +35,7 @@ the ranges below are the reconciled reading; the game spec is a deliberate compr
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| Feature | Reference reading | Game spec | Reconciliation |
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| Feature | Reference reading | Game spec | Reconciliation |
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| --- | --- | --- | --- |
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| --- | --- | --- | --- |
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| Street frontage | ~35–40 m wide, parapet ~5.5–6 m (≈6:1 width:height), rounded corner | 27 m × 8.4 m (≈3.2:1) | Game is narrower **and** proportionally taller; the taller wall is the main shape-language deviation |
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| Street frontage | ~35–40 m wide, parapet ~5.5–6 m (≈6:1 width:height), rounded corner | 27 m × 6.0 m | Facade height lowered 8.4 → 6.0 m (2026-11-03); width still compressed for the playable block |
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| Canopy | ~4–4.5 m projection, tilts forward noticeably | 4.9 m at 11° | Close; the forward pitch is confirmed |
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| Canopy | ~4–4.5 m projection, tilts forward noticeably | 4.9 m at 11° | Close; the forward pitch is confirmed |
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| Fascia band | black, 30–40 cm deep, marquee-bulb string | black `SignatureCanopy` fascia + `CanopySignatures` + bulbs | Matches; signatures now white |
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| Fascia band | black, 30–40 cm deep, marquee-bulb string | black `SignatureCanopy` fascia + `CanopySignatures` + bulbs | Matches; signatures now white |
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| Circular blade sign | ~3–4 m diameter white disc, red serif wordmark, pole-mounted | 3.9 m white disc, black wordmark, pole | Diameter matches; the game wordmark is black (fictional `THE JOKE SHOP`) |
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| Circular blade sign | ~3–4 m diameter white disc, red serif wordmark, pole-mounted | 3.9 m white disc, black wordmark, pole | Diameter matches; the game wordmark is black (fictional `THE JOKE SHOP`) |
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@@ -47,7 +47,7 @@ the ranges below are the reconciled reading; the game spec is a deliberate compr
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| Real element | Game implementation |
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| Real element | Game implementation |
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| --- | --- |
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| --- | --- |
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| Low black comedy hall | 27 m × 12 m footprint, 8.4 m street wall; matte black concrete surface with a low plinth and parapet |
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| Low black comedy hall | 27 m × 12 m footprint, 6.0 m street wall; matte black concrete surface with a low plinth and parapet |
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| Deep overhanging canopy | 4.9 m sloped slab dropping about 1 m to the outer fascia; the fascia carries white signature lettering and the club name |
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| Deep overhanging canopy | 4.9 m sloped slab dropping about 1 m to the outer fascia; the fascia carries white signature lettering and the club name |
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| Signature-covered front | Two `Label3D` signature bands on the fascia plus a smaller wall panel, so the handwriting reads at gameplay distance without dozens of decals |
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| Signature-covered front | Two `Label3D` signature bands on the fascia plus a smaller wall panel, so the handwriting reads at gameplay distance without dozens of decals |
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| Circular blade sign | 3.9 m white disc with a black rim on a roof pole; `THE JOKE SHOP` lettering faces the street |
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| Circular blade sign | 3.9 m white disc with a black rim on a roof pole; `THE JOKE SHOP` lettering faces the street |
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@@ -1,6 +1,6 @@
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{
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{
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"board": "jokeshop-day-board.jpg",
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"board": "jokeshop-day-board.jpg",
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"caption": "Joke Shop frontage, day. Photo: local-only research frame (tmp/research/comedy-store). Concept: photo-anchored (gemini + gpt). Capture: dark stucco wall tile + white signature band + tied-back curtain bays + west hotel tower.",
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"caption": "Joke Shop frontage, day. Photo: local-only research frame (tmp/research/comedy-store). Concept: photo-anchored (gemini + gpt). Capture: 6.0 m low hall, dark stucco, white signature band, tied-back curtains, west hotel tower.",
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"photo": "tmp/research/comedy-store/01.jpg",
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"photo": "tmp/research/comedy-store/01.jpg",
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"concept": "docs/screens/concepts/joke_shop/joke_shop_entrance_day-v2.png",
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"concept": "docs/screens/concepts/joke_shop/joke_shop_entrance_day-v2.png",
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"capture": "docs/screenshots/12-joke-shop.png"
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"capture": "docs/screenshots/12-joke-shop.png"
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@@ -140,7 +140,7 @@ const VENUE_SPECS := {
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## playable frontage is 27 m: the real parcel's 47 m footprint includes
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## playable frontage is 27 m: the real parcel's 47 m footprint includes
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## the rear rooms and the hillside lot, which are not walkable here.
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## the rear rooms and the hillside lot, which are not walkable here.
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"architecture": "comedy_store",
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"architecture": "comedy_store",
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"facade_width": 27.0, "facade_height": 8.4, "facade_depth": 12.0,
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"facade_width": 27.0, "facade_height": 6.0, "facade_depth": 12.0,
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"facade_center_z": -8.0, "facade_texture": T_CONCRETE,
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"facade_center_z": -8.0, "facade_texture": T_CONCRETE,
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"facade_tint": Color(0.13, 0.13, 0.14), "facade_role": "concrete",
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"facade_tint": Color(0.13, 0.13, 0.14), "facade_role": "concrete",
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"window_columns": [], "window_rows": [], "pilaster_columns": [],
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"window_columns": [], "window_rows": [], "pilaster_columns": [],
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