Verify the 0.9.6 integration checkpoint
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@@ -268,6 +268,19 @@ photoreal renderer. The 0.9.5 before/after close-up sheet is
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the texture-adoption run itself was the earlier 0.8-style candidate comparison,
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and its report remains local/gitignored.
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For the 0.9.6 integration checkpoint the same judge was pinned to
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`z-ai/glm-5.3-flash` and run once per shot on the 10-shot set: mean overall 2.1,
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lighting 2.4, materials 2.1, texture 1.7, backdrop 2.3, characters 1.8, Pillow
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gap 0.291. No `review` verdicts were produced by the screen judge, so there was
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no manual layout verdict to convert into a fix; the remaining realism comments
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are the accepted stylized gaps.
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Build release artifacts from a clean checkout or detached worktree. A normal
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working tree may contain ignored `tmp/` captures and old `build/` artifacts, and
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Godot can pack enough of those into exports to inflate a 0.9.6 package from
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~160 MB to 1.6–3.1 GB. The 0.9.6 clean worktree produced 161.5 MB Linux,
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197.1 MB Windows, 148.0 MB macOS, 97.8 MB Web and 241.5 MB Desktop HQ.
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The Forward+ A/B compared the Compatibility entrance with the optional Desktop HQ
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preset. The gear-fit run checked the sunglasses, bag and helmet against measured
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head/skirt bounds with `python3 tools/blender_assets.py fit`; it also fixed the
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