Taper the NPC torso into the hips
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zwitschi committed 2026-11-02 19:11:28 +01:00
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@@ -94,8 +94,8 @@ All eight use the `npc_base` contract, so each one can replace
`Materials.npc_slot()` tints them the same way it tints `npc_base`.
- budget ≤ 6000 triangles and ≤ 5000 vertices (glTF vertex count, after seam
splits; `CHAR_MAX_VERTS` in `tools/blender_assets.py`, raised from 4000 for
the 2026-11-01 face/hand pass). The current range is 3,760–4,754 triangles
and 3,556–4,574 vertices.
the 2026-11-01 face/hand pass). The current range is 3,762–4,754 triangles
and 3,474–4,584 vertices.
Construction: the torso and limbs are one continuous Skin-modifier mesh,
subdivided twice, decimated to 26 % with X symmetry, and cut at the waist, cuffs,