diff --git a/docs/screenshots/01-venue-overview.png b/docs/screenshots/01-venue-overview.png index 2c9d991..6ac954f 100644 Binary files a/docs/screenshots/01-venue-overview.png and b/docs/screenshots/01-venue-overview.png differ diff --git a/docs/screenshots/02-targeting-npc.png b/docs/screenshots/02-targeting-npc.png index 7f81906..352a53f 100644 Binary files a/docs/screenshots/02-targeting-npc.png and b/docs/screenshots/02-targeting-npc.png differ diff --git a/docs/screenshots/05-late-night-avenue.png b/docs/screenshots/05-late-night-avenue.png index ec7a2ff..67ae1a2 100644 Binary files a/docs/screenshots/05-late-night-avenue.png and b/docs/screenshots/05-late-night-avenue.png differ diff --git a/docs/screenshots/06-night-flashlight.png b/docs/screenshots/06-night-flashlight.png index 8fa1af0..40b8db0 100644 Binary files a/docs/screenshots/06-night-flashlight.png and b/docs/screenshots/06-night-flashlight.png differ diff --git a/docs/screenshots/08-escalation-hud.png b/docs/screenshots/08-escalation-hud.png index a905511..f9961af 100644 Binary files a/docs/screenshots/08-escalation-hud.png and b/docs/screenshots/08-escalation-hud.png differ diff --git a/docs/screenshots/09-body-camera-timeline.png b/docs/screenshots/09-body-camera-timeline.png index 370cc49..cc2625c 100644 Binary files a/docs/screenshots/09-body-camera-timeline.png and b/docs/screenshots/09-body-camera-timeline.png differ diff --git a/docs/screenshots/11-precision-walk.png b/docs/screenshots/11-precision-walk.png index 99beb1e..5e3d2ba 100644 Binary files a/docs/screenshots/11-precision-walk.png and b/docs/screenshots/11-precision-walk.png differ diff --git a/src/game/game_manager.gd b/src/game/game_manager.gd index cf9cf0b..5a2469c 100644 --- a/src/game/game_manager.gd +++ b/src/game/game_manager.gd @@ -190,10 +190,10 @@ func _build_guard() -> GuardController: # Aim straight ahead: tilting it down made the cone hit the ground right in # front of the guard instead of the person or door being checked. flashlight.rotation_degrees = Vector3.ZERO - flashlight.spot_range = 16.0 - flashlight.spot_angle = 20.0 - flashlight.light_energy = 4.0 - flashlight.spot_attenuation = 0.8 + flashlight.spot_range = 20.0 + flashlight.spot_angle = 11.0 + flashlight.light_energy = 3.6 + flashlight.spot_attenuation = 0.9 flashlight.spot_angle_attenuation = 0.9 # Visible beam: a fading additive cone parented to the lamp, because the # Compatibility renderer has no volumetric light. It is offset forward so the @@ -201,7 +201,7 @@ func _build_guard() -> GuardController: var beam := MeshInstance3D.new() beam.name = "Beam" var cone := CylinderMesh.new() - cone.top_radius = 1.35 + cone.top_radius = 3.0 cone.bottom_radius = 0.04 cone.height = 7.0 cone.radial_segments = 16