Move screen designs to the runtime root and add the UI art loader
- screen_designs.py now reads/writes assets/images/ui/ (ADR-0014); docs/ screens/designs/ stays the reference-only snapshot, documented as historical - add src/game/ui/art.gd: cached loader for assets/images/ui|scenes with null fallbacks for missing files, plus headless tests - start menu uses the start_menu scene art as a full-screen backdrop, covers the baked-in mockup panel with an opaque panel, and styles the venue rows to match - update README/architecture/TODO path notes and mark the storage/code-path/loader items done; DONE records the historical path move - compare still 11 good / 0 bad; headless 226/226 README/PLAN realism-pass edits from another workstream remain unstaged." && git log --oneline -1
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@@ -9,7 +9,7 @@ screenshots against.
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Two commands:
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generate write one reference image per screen to docs/screens/designs/.
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generate write one runtime reference image per screen to assets/images/ui/.
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Two modes:
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--ai realistic 3D game scenes and in-game screen designs via
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the OpenRouter image API (default; requires
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@@ -23,7 +23,7 @@ Two commands:
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Requires OPENROUTER_API_KEY (falls back to the repo .env).
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--dry-run build and print the requests without calling the API.
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compare compare docs/screenshots/*.png against the reference designs and
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compare compare docs/screenshots/*.png against the runtime reference art and
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flag gross drift. Semantic composition is judged with coarse,
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Pillow-only signals (aspect ratio, frame size, blank-frame
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contrast, grayscale MAE, colour-histogram distance, edge density).
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@@ -53,7 +53,9 @@ from PIL import Image, ImageChops, ImageDraw, ImageFilter, ImageOps, ImageStat
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import generate_textures
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ROOT = Path(__file__).resolve().parent.parent
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DESIGNS_DIR = ROOT / "docs" / "screens" / "designs"
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## Runtime reference art (ADR-0014); docs/screens/designs/ is the reference-only
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## snapshot kept for docs and historical comparison.
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DESIGNS_DIR = ROOT / "assets" / "images" / "ui"
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SCREENSHOTS_DIR = ROOT / "docs" / "screenshots"
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# Reference "design" dimensions — match the capture tool and the README gallery.
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@@ -1022,7 +1024,7 @@ def build_parser():
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commands = parser.add_subparsers(dest="command", required=True)
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gen = commands.add_parser(
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"generate", help="write reference design images to docs/screens/designs/")
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"generate", help="write reference design images to assets/images/ui/")
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mode = gen.add_mutually_exclusive_group()
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mode.add_argument("--draft", action="store_true",
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help="draw deterministic wireframes (no API/network)")
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