Implement prototype: venue-driven simulation core, scenarios, tests, and playable entrance scene
CI / headless-tests (push) Canceled after 49s
CI / headless-tests (push) Canceled after 49s
- Godot 4.3 project scaffold with first-person guard, procedural world, interaction HUD, access inspection, radio forms, debug overlay, shift review - Simulation core: ShiftCoordinator, VenueScenario, EventScheduler, NPCController/FSM, AccessVerifier, EscalationManager, RadioSystem, IncidentRecorder, ReputationEvaluator, CrowdSystem, EventBus - Three authored scenarios (Hollywood Blvd building, The Joke Shop, TV studio) - Custom headless test runner (25 tests) replacing editor-dependent GUT, plus GitHub Actions CI - Documentation workflow live: README, PLAN (tech stack), TODO/DONE, MEMORY
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class_name EventBus
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extends RefCounted
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## Instance-based event bus (ADR-0005 spirit). Owned by ShiftCoordinator and
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## passed to subsystems that need to notify observers. Subsystems emit only if
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## a bus is assigned, so headless tests never depend on global state.
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signal incident_recorded(incident: Dictionary)
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signal player_action(action: Dictionary)
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signal escalation_changed(payload: Dictionary)
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signal radio_call(call: Dictionary)
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signal responder_arrived(responder: Dictionary)
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signal npc_state_changed(payload: Dictionary)
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signal shift_state_changed(payload: Dictionary)
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signal reputation_changed(payload: Dictionary)
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signal crowd_changed(payload: Dictionary)
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signal access_decided(payload: Dictionary)
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signal shift_review_ready(review: Dictionary)
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