Implement prototype: venue-driven simulation core, scenarios, tests, and playable entrance scene
CI / headless-tests (push) Canceled after 49s

- Godot 4.3 project scaffold with first-person guard, procedural world,
  interaction HUD, access inspection, radio forms, debug overlay, shift review
- Simulation core: ShiftCoordinator, VenueScenario, EventScheduler, NPCController/FSM,
  AccessVerifier, EscalationManager, RadioSystem, IncidentRecorder,
  ReputationEvaluator, CrowdSystem, EventBus
- Three authored scenarios (Hollywood Blvd building, The Joke Shop, TV studio)
- Custom headless test runner (25 tests) replacing editor-dependent GUT,
  plus GitHub Actions CI
- Documentation workflow live: README, PLAN (tech stack), TODO/DONE, MEMORY
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zwitschi committed 2026-10-31 11:37:54 +01:00
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extends Node
## Autoload for local persistence (JSON in user://). Wrapped in an autoload so UI
## nodes never touch the filesystem directly.
const SHIFT_RESULTS_FILE := "shift_results.json"
const SETTINGS_FILE := "settings.json"
func _load_json(file_name: String) -> Variant:
var path := "user://" + file_name
if not FileAccess.file_exists(path):
return null
var text := FileAccess.get_file_as_string(path)
if text.is_empty():
return null
var parsed = JSON.parse_string(text)
return parsed
func _save_json(file_name: String, data: Variant) -> Error:
var path := "user://" + file_name
var text := JSON.stringify(data, "\t")
var f := FileAccess.open(path, FileAccess.WRITE)
if f == null:
return FileAccess.get_open_error()
f.store_string(text)
f.close()
return OK
## Load previous shift results. Returns Array of Dictionaries or [].
func load_shift_results() -> Array:
var data = _load_json(SHIFT_RESULTS_FILE)
if data is Array:
return data
return []
## Append one shift result and save. Returns Error.
func save_shift_result(result: Dictionary) -> Error:
var results := load_shift_results()
results.append(result)
return _save_json(SHIFT_RESULTS_FILE, results)