Prototype the MakeHuman intake: adapt the CC0 body to the character budget
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@@ -199,6 +199,13 @@ not production topology.
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MakeHuman is therefore **feasible only as a separate local body-shape pipeline**.
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The boundary for that future work is:
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Intake prototype (2026-11-04): `tmp/npc-research/makehuman_intake.py` scales the
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CC0 base to 1.82 m, grounds it, triangulates and decimates to **3,790 verts /
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6,444 tris**, then exports `tmp/npc-research/makehuman/makehuman_body.glb` (body
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only, one neutral material, UVs present, no rig). The body is the input for the
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contract-rig/retopology step; the script and mesh stay under `tmp/` and are never
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committed.
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- MPFB/MakeHuman is installed and run by a contributor, never by CI or the game
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build.
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- Generated bodies and intermediate exports stay in `tmp/` (gitignored); the
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