Prototype the MakeHuman intake: adapt the CC0 body to the character budget
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zwitschi committed 2026-11-04 11:30:14 +01:00
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@@ -199,6 +199,13 @@ not production topology.
MakeHuman is therefore **feasible only as a separate local body-shape pipeline**.
The boundary for that future work is:
Intake prototype (2026-11-04): `tmp/npc-research/makehuman_intake.py` scales the
CC0 base to 1.82 m, grounds it, triangulates and decimates to **3,790 verts /
6,444 tris**, then exports `tmp/npc-research/makehuman/makehuman_body.glb` (body
only, one neutral material, UVs present, no rig). The body is the input for the
contract-rig/retopology step; the script and mesh stay under `tmp/` and are never
committed.
- MPFB/MakeHuman is installed and run by a contributor, never by CI or the game
build.
- Generated bodies and intermediate exports stay in `tmp/` (gitignored); the