Add accessibility pass: escalation meter and working HUD font scale
- Escalation cue now includes a shape meter and numeric level
("Escalation: Blocking [###--] L3/5") in addition to the colour and name, so it
reads in grayscale. Hud.escalation_meter(level) is pure and tested.
- HUD font scale from settings actually works: set_font_scale() resizes fonts via
theme overrides instead of Control.scale, which pushed the right-anchored clock
label off-screen. It now covers the top, log, target, hint, time, mode,
escalation, cooldown, and debug labels.
- Settings load before the HUD exists, so _ready() re-applies player settings after
_build_ui(); previously a saved font scale was ignored until the next apply.
Tests/docs
- Headless suite 134 -> 139 (test_accessibility.gd).
- Verified visually at 1.4x scale: no overflow, meter readable.
- README, TODO section moved to DONE, MEMORY. Version 0.2.9.
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@@ -8,7 +8,7 @@ config_version=5
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config/name="Step Line"
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config/description="Workplace security simulation about observation, access verification, and proportionate escalation."
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config/version="0.2.8"
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config/version="0.2.9"
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run/main_scene="res://scenes/main.tscn"
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config/features=PackedStringArray("4.3", "GL Compatibility")
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