Regenerate screenshots; document NPC pipeline and confirmed assets
Ten of the eleven README captures are refreshed (the prop gallery is unchanged). README gains an NPC character-model subsection and a 'Confirmed game assets' section with linked, audited textures/models; architecture Level 2 lists npc_pipeline.py and asset_pipeline.py.
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@@ -56,6 +56,16 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
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`--variants N` — generates N alternatives saved as `<stem>-1..N.png` (N=1
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keeps the unsuffixed path). Python tooling tests still pass (exit 0).
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- **Screenshots + docs (2026-11-01):** regenerated the eleven README captures
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(`capture_screenshots.gd` + `capture_prop_gallery.gd`) — ten changed, the
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prop gallery is byte-identical (props unchanged). README gained an NPC
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character-model subsection, a "Confirmed game assets" section (linked
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`game_ready` textures, generated models, NPC maps), and refreshed
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dev-status / not-yet lines; `docs/architecture.md` Level 2 now lists
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`npc_pipeline.py` + `asset_pipeline.py` and the confirmed-asset locations.
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**Foreign, left uncommitted:** a TODO section "Bug Fix NPCs walking backwards"
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from another agent — do not touch or commit it.
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- Repo: `/run/media/system/DATA/Documents/06-games/security-game` (also reachable at
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`/var/home/zwitschi/Documents/06-games/security-game`). Godot: `~/.local/bin/godot` (4.3.stable).
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Tests: `godot --headless --path . --script res://src/test/test_runner.gd` → **177/177**.
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