Use a vertical fade for the flashlight beam
Full build / Import + headless tests (push) Successful in 37s
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A GradientTexture1D varies along U, so the cone showed a bright ring; build a
1×64 vertical ramp for UV.y instead (faint at the lens, brightest near the
start, gone before the tip). Regenerate the affected captures; headless 227/227,
compare 11 good / 0 bad.
This commit is contained in:
zwitschi committed 2026-11-01 17:06:09 +01:00
1 parent 4a672025a2
commit 3c07525351
8 files changed
+15 -7

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