Fix the worker torso/crown holes, transplant proper brows, widen the rest-arm clearance
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@@ -870,6 +870,32 @@ regressing gear fit, budget or readability.
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upstream hivis vest and hard hat. All twelve built, AO-baked and committed (`a6ccd86`).
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- [ ] Add the modular part library (hair styles, outfits) so the roster regains the silhouette
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variety the twelve procedural meshes had; three shared meshes is the current ceiling.
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### Owner review findings (2026-11-06)
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Review page: [`docs/npc-visual-review.md`](docs/npc-visual-review.md). The owner signed the roster
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off **with follow-ups** and rejected checklist rows 3 (faces at portrait), 4 (hands and hand-held
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gear) and 5 (head gear on the skull).
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- [x] Worker torso holes on `npc_guard`: the build deleted `Worker_Vest`, which on the modular
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Worker *is* the torso. Fixed by mapping it to `cloth` instead of deleting it.
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- [x] Worker crown hole on `npc_firefighter`/`npc_crowd_d`: the deleted `Worker_Yellow` hat was
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the crown of the skull. Fixed by keeping it and splitting the material at z 1.65 (crown →
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`hair`, vest stripes → `cloth`).
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- [x] Unibrow on `npc_guard`/`npc_vest`/`npc_crowd_d`: the Worker `Eyebrows` bar is cut out and
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the hoodie's two brows are transplanted onto the Worker head (`DONOR_BROWS`).
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- [-] Arm/torso intersection on `npc_dress`/`npc_jacket`/`npc_crowd_a`/`npc_crowd_d`: the baked
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rest now aims the upper arm 7° out from vertical. Verified clear on the `casual` base; a
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light clip remains on `worker`, so this needs either a wider angle or a per-base shoulder
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offset.
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- [ ] Worker crown still reads as a hard hat: the shape is upstream geometry, so it needs the
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modular hair/cap library (or a carved brim) instead of a tint.
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- [ ] Eyes and brows still read as one heavy dark mass at portrait distance (checklist row 3).
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- [ ] Head gear still does not sit on the skull convincingly (row 5): the firefighter helmet brim
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is 1.55× the head width and the cap sits high.
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- [ ] Hand-held gear is still authored for the old hand (row 4): the `npc_vest` clipboard and the
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`npc_dress` performer sign are oversized, and the sign floats beside the body because
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`_add_props()` places it at a fixed rig offset instead of on the hand proxy.
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- [-] Build one asset family per commit, AO-baked and re-imported; never run a no-op full-library
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rebuild. Use the concept + vision-judge loop for head/outfit decisions and record model,
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prompt and spend. (Roster family landed in one commit because the three sources share one
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