Bump to v0.2.1 (maintenance): CI now verifies the NSIS installer contents via 7z
- Add a 'Verify Windows installer contents' step (7z l shows Step Line.exe + uninstall.exe) so the TODO verification items are proven by CI output - Rebuild 0.2.1 binaries (embedded PCK) and AppImage locally; smoke clean; 57/57 tests
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@@ -79,13 +79,19 @@ jobs:
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- name: Package Windows installer (NSIS)
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- name: Package Windows installer (NSIS)
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run: |
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run: |
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sudo apt-get update && sudo apt-get install -y nsis
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sudo apt-get update && sudo apt-get install -y nsis p7zip-full
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VERSION="$(sed -n 's/.*config\/version="\([^"]*\)".*/\1/p' project.godot)"
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VERSION="$(sed -n 's/.*config\/version="\([^"]*\)".*/\1/p' project.godot)"
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makensis /DVERSION="$VERSION" \
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makensis /DVERSION="$VERSION" \
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/DARTIFACT="build/step-line-windows-$VERSION.exe" \
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/DARTIFACT="build/step-line-windows-$VERSION.exe" \
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/DICON=packaging/windows/step-line.ico \
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/DICON=packaging/windows/step-line.ico \
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packaging/windows/step-line.nsi
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packaging/windows/step-line.nsi
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- name: Verify Windows installer contents
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run: |
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VERSION="$(sed -n 's/.*config\/version="\([^"]*\)".*/\1/p' project.godot)"
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ls -la build/step-line-setup-$VERSION.exe
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7z l build/step-line-setup-$VERSION.exe | grep -E "Step Line.exe|uninstall.exe"
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- name: Package Linux AppImage
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- name: Package Linux AppImage
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run: |
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run: |
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bash packaging/linux/build_appimage.sh
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bash packaging/linux/build_appimage.sh
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@@ -185,6 +185,13 @@ Completed task sections moved from `TODO.md`. Sections are moved only when every
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Follow-up: anonymous **asset downloads** require sign-in on this host (host setting).
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Follow-up: anonymous **asset downloads** require sign-in on this host (host setting).
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- [x] CI packaging follow-up was already live (`.gitea/workflows/build.yml` on tags).
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- [x] CI packaging follow-up was already live (`.gitea/workflows/build.yml` on tags).
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## 🎨 AI texture generation (OpenRouter)
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- [x] Extend `tools/generate_textures.py` with an OpenRouter image-API mode (`--ai`, `--prompt`,
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`--name`, `--model`, `--size`), decoding base64 PNG responses and clamping to ≤1024px.
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- [x] Verify a live `--ai` generation against a real `OPENROUTER_API_KEY` (generated
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`ai/…` set at 1024×1024; seedream minimum-pixel by requesting 2048 and downscaling.
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## 🧹 Runtime hygiene + timeline/polish items
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## 🧹 Runtime hygiene + timeline/polish items
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- [x] RefCounted cycle cleanup: `FSM` now holds its owner via `WeakRef`; `ShiftCoordinator` is
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- [x] RefCounted cycle cleanup: `FSM` now holds its owner via `WeakRef`; `ShiftCoordinator` is
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@@ -67,6 +67,12 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
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default batch. Output is downscaled to ≤1024px. NOTE: seedream rejects sizes below
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default batch. Output is downscaled to ≤1024px. NOTE: seedream rejects sizes below
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3,686,400 px (1920×1920), so the script requests `GEN_SIZE=2048` and downscales — do not
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3,686,400 px (1920×1920), so the script requests `GEN_SIZE=2048` and downscales — do not
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lower `GEN_SIZE` below 1920. Verified end-to-end 2026-10-31 (3 textures generated).
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lower `GEN_SIZE` below 1920. Verified end-to-end 2026-10-31 (3 textures generated).
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`AI_TEXTURES` now covers all 15 game textures (world surfaces, awning, skyline, vignette,
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4 HUD icons, 5 access cards) with a `transparent` flag per entry. NOTE: seedream-4.5
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ignores `background: transparent` and returns fully opaque images (alpha=255), so the
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`ai/` icons/vignette/skyline are opaque — they are NOT drop-in replacements for the
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authored transparent PNGs. Use a transparency-capable model (or post-process) if alpha
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is needed.
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- Detailed graphics: textured facade/awning/skyline, humanoid NPC rigs + props + walk bob +
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- Detailed graphics: textured facade/awning/skyline, humanoid NPC rigs + props + walk bob +
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attention head-turn, inspection artifact cards, mode icons, escalation vignette, body-cam
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attention head-turn, inspection artifact cards, mode icons, escalation vignette, body-cam
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overlay (REC + shift clock). Screenshot set regenerated (`docs/screenshots/`, day + night).
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overlay (REC + shift clock). Screenshot set regenerated (`docs/screenshots/`, day + night).
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@@ -5,10 +5,11 @@
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- [x] Extend `tools/generate_textures.py` with an OpenRouter image-API mode
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- [x] Extend `tools/generate_textures.py` with an OpenRouter image-API mode
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(`--ai`, `--prompt`, `--name`, `--model`, `--size`), decoding base64 PNG
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(`--ai`, `--prompt`, `--name`, `--model`, `--size`), decoding base64 PNG
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responses and clamping output to ≤1024px.
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responses and clamping output to ≤1024px.
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- [x] Verify a live `--ai` generation against a real `OPENROUTER_API_KEY`
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- [x] Add prompts for all 15 game textures (world surfaces, awning, skyline,
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(generated `ai/brick_facade.png`, `ai/concrete.png`, `ai/asphalt.png` at
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vignette, 4 HUD icons, 5 access cards) and generate them under `assets/textures/ai/`.
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1024×1024; fixed the seedream min-pixel requirement by requesting 2048px
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- [ ] Make the `ai/` icons/vignette/skyline truly transparent: seedream-4.5 ignores
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and downscaling).
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`background: transparent` (returns opaque images). Either switch to a
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transparency-capable model or post-process (e.g. chroma-key the flat background).
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## 🪟 Windows installer (self-contained, all game data)
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## 🪟 Windows installer (self-contained, all game data)
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+1
-1
@@ -8,7 +8,7 @@ config_version=5
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config/name="Step Line"
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config/name="Step Line"
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config/description="Workplace security simulation about observation, access verification, and proportionate escalation."
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config/description="Workplace security simulation about observation, access verification, and proportionate escalation."
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config/version="0.2.0"
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config/version="0.2.1"
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run/main_scene="res://scenes/main.tscn"
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run/main_scene="res://scenes/main.tscn"
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config/features=PackedStringArray("4.3", "GL Compatibility")
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config/features=PackedStringArray("4.3", "GL Compatibility")
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